template<typename Loc>
struct boost::gil::RandomAccess2DLocatorConcept< Loc >
2-dimensional locator over immutable values
concept RandomAccess2DLocatorConcept<RandomAccessNDLocatorConcept Loc> {
where num_dimensions==2;
where Point2DConcept<point_t>;
typename x_iterator = axis<0>::iterator;
typename y_iterator = axis<1>::iterator;
typename x_coord_t = axis<0>::coord_t;
typename y_coord_t = axis<1>::coord_t;
x_iterator
const&
Loc::x()
const;
y_iterator
const&
Loc::y()
const;
x_iterator Loc::x_at(x_coord_t, y_coord_t) const;
y_iterator Loc::y_at(x_coord_t, y_coord_t) const;
Loc Loc::xy_at(x_coord_t, y_coord_t) const;
reference
operator()(
const Loc&, x_coord_t, y_coord_t);
cached_location_t Loc::cache_location(x_coord_t, y_coord_t) const;
bool Loc::is_1d_traversable(x_coord_t
width)
const;
y_coord_t Loc::y_distance_to(const Loc& loc2, x_coord_t x_diff) const;
};