#include <cstddef>
#include <boost/concept_check.hpp>
#include <boost/range.hpp>
#include <boost/variant/static_visitor.hpp>
#include <boost/variant/apply_visitor.hpp>
#include <boost/variant/variant_fwd.hpp>
#include <boost/geometry/algorithms/make.hpp>
#include <boost/geometry/algorithms/not_implemented.hpp>
#include <boost/geometry/core/access.hpp>
#include <boost/geometry/core/closure.hpp>
#include <boost/geometry/core/cs.hpp>
#include <boost/geometry/core/exterior_ring.hpp>
#include <boost/geometry/core/interior_rings.hpp>
#include <boost/geometry/core/point_order.hpp>
#include <boost/geometry/core/ring_type.hpp>
#include <boost/geometry/core/tags.hpp>
#include <boost/geometry/geometries/concepts/check.hpp>
#include <boost/geometry/strategies/concepts/within_concept.hpp>
#include <boost/geometry/strategies/default_strategy.hpp>
#include <boost/geometry/strategies/within.hpp>
#include <boost/geometry/util/math.hpp>
#include <boost/geometry/util/order_as_direction.hpp>
#include <boost/geometry/views/closeable_view.hpp>
#include <boost/geometry/views/reversible_view.hpp>
#include <boost/geometry/algorithms/detail/within/point_in_geometry.hpp>
#include <boost/geometry/algorithms/detail/overlay/get_turns.hpp>
#include <boost/geometry/algorithms/detail/overlay/do_reverse.hpp>
#include <deque>
Namespaces | |
boost | |
Duration formatting facet for input. | |
boost::geometry | |
boost::geometry::detail | |
boost::geometry::detail::within | |
boost::geometry::dispatch | |
boost::geometry::resolve_strategy | |
boost::geometry::resolve_variant | |
Functions | |
template<typename Geometry1 , typename Geometry2 > | |
bool | boost::geometry::within (Geometry1 const &geometry1, Geometry2 const &geometry2) |
{is completely inside} More... | |
template<typename Geometry1 , typename Geometry2 , typename Strategy > | |
bool | boost::geometry::within (Geometry1 const &geometry1, Geometry2 const &geometry2, Strategy const &strategy) |
{is completely inside} More... | |