#include <cstddef>#include <boost/concept_check.hpp>#include <boost/range.hpp>#include <boost/variant/static_visitor.hpp>#include <boost/variant/apply_visitor.hpp>#include <boost/variant/variant_fwd.hpp>#include <boost/geometry/algorithms/make.hpp>#include <boost/geometry/algorithms/not_implemented.hpp>#include <boost/geometry/core/access.hpp>#include <boost/geometry/core/closure.hpp>#include <boost/geometry/core/cs.hpp>#include <boost/geometry/core/exterior_ring.hpp>#include <boost/geometry/core/interior_rings.hpp>#include <boost/geometry/core/point_order.hpp>#include <boost/geometry/core/ring_type.hpp>#include <boost/geometry/core/tags.hpp>#include <boost/geometry/geometries/concepts/check.hpp>#include <boost/geometry/strategies/concepts/within_concept.hpp>#include <boost/geometry/strategies/default_strategy.hpp>#include <boost/geometry/strategies/within.hpp>#include <boost/geometry/util/math.hpp>#include <boost/geometry/util/order_as_direction.hpp>#include <boost/geometry/views/closeable_view.hpp>#include <boost/geometry/views/reversible_view.hpp>#include <boost/geometry/algorithms/detail/within/point_in_geometry.hpp>#include <boost/geometry/algorithms/detail/overlay/get_turns.hpp>#include <boost/geometry/algorithms/detail/overlay/do_reverse.hpp>#include <deque>

Namespaces | |
| boost | |
| Duration formatting facet for input.  | |
| boost::geometry | |
| boost::geometry::detail | |
| boost::geometry::detail::within | |
| boost::geometry::dispatch | |
| boost::geometry::resolve_strategy | |
| boost::geometry::resolve_variant | |
Functions | |
| template<typename Geometry1 , typename Geometry2 > | |
| bool | boost::geometry::within (Geometry1 const &geometry1, Geometry2 const &geometry2) | 
| {is completely inside}  More... | |
| template<typename Geometry1 , typename Geometry2 , typename Strategy > | |
| bool | boost::geometry::within (Geometry1 const &geometry1, Geometry2 const &geometry2, Strategy const &strategy) | 
| {is completely inside}   More... | |