An interface to use for LEDGrid rendering.
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#include <juce_LEDGrid.h>
An interface to use for LEDGrid rendering.
◆ Ptr
The Renderer class is reference-counted, so always use a Renderer::Ptr when you are keeping references to them.
◆ ~Renderer()
virtual juce::LEDGrid::Renderer::~Renderer |
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◆ decReferenceCount()
void juce::ReferenceCountedObject::decReferenceCount |
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inlinenoexceptinherited |
Decreases the object's reference count.
If the count gets to zero, the object will be deleted.
References jassert.
◆ decReferenceCountWithoutDeleting()
bool juce::ReferenceCountedObject::decReferenceCountWithoutDeleting |
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inlinenoexceptinherited |
Decreases the object's reference count.
If the count gets to zero, the object will not be deleted, but this method will return true, allowing the caller to take care of deletion.
References jassert.
◆ getReferenceCount()
int juce::ReferenceCountedObject::getReferenceCount |
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const |
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inlinenoexceptinherited |
Returns the object's current reference count.
◆ incReferenceCount()
void juce::ReferenceCountedObject::incReferenceCount |
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inlinenoexceptinherited |
Increments the object's reference count.
This is done automatically by the smart pointer, but is public just in case it's needed for nefarious purposes.
◆ renderLEDGrid()
virtual void juce::LEDGrid::Renderer::renderLEDGrid |
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LEDGrid & |
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pure virtual |
◆ resetReferenceCount()
void juce::ReferenceCountedObject::resetReferenceCount |
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inlineprotectednoexceptinherited |
Resets the reference count to zero without deleting the object.
You should probably never need to use this!
The documentation for this struct was generated from the following file: