A non-snapping behaviour that allows the content to be freely flicked in either direction, with momentum based on the velocity at which it was released, and variable friction to make it come to a halt. More...
#include <juce_AnimatedPositionBehaviours.h>
Public Member Functions | |
ContinuousWithMomentum () noexcept | |
double | getNextPosition (double oldPos, double elapsedSeconds) noexcept |
Called by the AnimatedPosition class to get the new position, after the given time has elapsed. More... | |
bool | isStopped (double) const noexcept |
Called by the AnimatedPosition class to check whether the object is now stationary. More... | |
void | releasedWithVelocity (double, double releaseVelocity) noexcept |
Called by the AnimatedPosition class. More... | |
void | setFriction (double newFriction) noexcept |
Sets the friction that damps the movement of the value. More... | |
void | setMinimumVelocity (double newMinimumVelocityToUse) noexcept |
Sets the minimum velocity of the movement. More... | |
Private Attributes | |
double | damping = 0.92 |
double | minimumVelocity = 0.05 |
double | velocity = 0 |
A non-snapping behaviour that allows the content to be freely flicked in either direction, with momentum based on the velocity at which it was released, and variable friction to make it come to a halt.
This class is intended to be used as a template parameter to the AnimatedPosition class.
{GUI}
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inlinenoexcept |
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inlinenoexcept |
Called by the AnimatedPosition class to get the new position, after the given time has elapsed.
References damping, minimumVelocity, and velocity.
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inlinenoexcept |
Called by the AnimatedPosition class to check whether the object is now stationary.
References velocity.
Referenced by juce::AnimatedPositionBehaviours::SnapToPageBoundaries::getNextPosition().
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inlinenoexcept |
Called by the AnimatedPosition class.
This tells us the position and velocity at which the user is about to release the object. The velocity is measured in units/second.
References velocity.
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inlinenoexcept |
Sets the friction that damps the movement of the value.
A typical value is 0.08; higher values indicate more friction.
References damping.
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inlinenoexcept |
Sets the minimum velocity of the movement.
Any velocity that's slower than this will stop the animation. The default is 0.05.
References minimumVelocity.
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private |
Referenced by getNextPosition(), and setFriction().
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private |
Referenced by getNextPosition(), and setMinimumVelocity().
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private |