#include <juce_gui_extra/juce_gui_extra.h>
#include <gl/GL.h>
#include "geometry/juce_Vector3D.h"
#include "geometry/juce_Matrix3D.h"
#include "geometry/juce_Quaternion.h"
#include "geometry/juce_Draggable3DOrientation.h"
#include "native/juce_MissingGLDefinitions.h"
#include "opengl/juce_OpenGLHelpers.h"
#include "opengl/juce_OpenGLPixelFormat.h"
#include "native/juce_OpenGLExtensions.h"
#include "opengl/juce_OpenGLRenderer.h"
#include "opengl/juce_OpenGLContext.h"
#include "opengl/juce_OpenGLFrameBuffer.h"
#include "opengl/juce_OpenGLGraphicsContext.h"
#include "opengl/juce_OpenGLImage.h"
#include "opengl/juce_OpenGLShaderProgram.h"
#include "opengl/juce_OpenGLTexture.h"
#include "utils/juce_OpenGLAppComponent.h"
Namespaces | |
juce | |
Macros | |
#define | APIENTRY __stdcall |
#define | CLEAR_TEMP_APIENTRY 1 |
#define | CLEAR_TEMP_WINGDIAPI 1 |
#define | JUCE_GLSL_VERSION "" |
This macro is a helper for use in GLSL shader code which needs to compile on both OpenGL 2.1 and OpenGL 3.0. More... | |
#define | JUCE_HIGHP "highp" |
This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL. More... | |
#define | JUCE_LOWP "lowp" |
This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL. More... | |
#define | JUCE_MEDIUMP "mediump" |
This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL. More... | |
#define | JUCE_OPENGL 1 |
#define | JUCE_OPENGL_ES 1 |
#define | JUCE_OPENGL_H_INCLUDED |
#define | WINGDIAPI __declspec(dllimport) |
#define APIENTRY __stdcall |
#define CLEAR_TEMP_APIENTRY 1 |
#define CLEAR_TEMP_WINGDIAPI 1 |
#define JUCE_GLSL_VERSION "" |
This macro is a helper for use in GLSL shader code which needs to compile on both OpenGL 2.1 and OpenGL 3.0.
It's mandatory in OpenGL 3.0 to specify the GLSL version.
#define JUCE_HIGHP "highp" |
This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL, these macros define the various precision keywords only on GLES.
#define JUCE_LOWP "lowp" |
This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL, these macros define the various precision keywords only on GLES.
#define JUCE_MEDIUMP "mediump" |
This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL, these macros define the various precision keywords only on GLES.
#define JUCE_OPENGL 1 |
#define JUCE_OPENGL_ES 1 |
#define JUCE_OPENGL_H_INCLUDED |
#define WINGDIAPI __declspec(dllimport) |