Classes | |
struct | juce::OpenGLGraphicsContextCustomShader |
Used to create custom shaders for use with an openGL 2D rendering context. More... | |
Namespaces | |
juce | |
Functions | |
LowLevelGraphicsContext * | juce::createOpenGLGraphicsContext (OpenGLContext &, int width, int height) |
Creates a graphics context object that will render into the given OpenGL target. More... | |
LowLevelGraphicsContext * | juce::createOpenGLGraphicsContext (OpenGLContext &, OpenGLFrameBuffer &) |
Creates a graphics context object that will render into the given OpenGL framebuffer. More... | |
LowLevelGraphicsContext * | juce::createOpenGLGraphicsContext (OpenGLContext &, unsigned int frameBufferID, int width, int height) |
Creates a graphics context object that will render into the given OpenGL framebuffer, with the given size. More... | |