A thread that automatically pops up a modal dialog box with a progress bar and cancel button while it's busy running. More...
#include <juce_ThreadWithProgressWindow.h>
Public Types | |
enum | { realtimeAudioPriority = -1 } |
Special realtime audio thread priority. More... | |
using | ThreadID = void * |
A value type used for thread IDs. More... | |
Public Member Functions | |
ThreadWithProgressWindow (const String &windowTitle, bool hasProgressBar, bool hasCancelButton, int timeOutMsWhenCancelling=10000, const String &cancelButtonText=String(), Component *componentToCentreAround=nullptr) | |
Creates the thread. More... | |
~ThreadWithProgressWindow () override | |
Destructor. More... | |
void | addListener (Listener *) |
Add a listener to this thread which will receive a callback when signalThreadShouldExit was called on this thread. More... | |
AlertWindow * | getAlertWindow () const noexcept |
Returns the AlertWindow that is being used. More... | |
ThreadID | getThreadId () const noexcept |
Returns the ID of this thread. More... | |
const String & | getThreadName () const noexcept |
Returns the name of the thread. More... | |
bool | isThreadRunning () const |
Returns true if the thread is currently active. More... | |
void | launchThread (int priority=5) |
Starts the thread and returns. More... | |
void | notify () const |
Wakes up the thread. More... | |
void | removeListener (Listener *) |
Removes a listener added with addListener. More... | |
virtual void | run ()=0 |
Must be implemented to perform the thread's actual code. More... | |
bool | runThread (int priority=5) |
Starts the thread and waits for it to finish. More... | |
void | setAffinityMask (uint32 affinityMask) |
Sets the affinity mask for the thread. More... | |
bool | setPriority (int priority) |
Changes the thread's priority. More... | |
void | setProgress (double newProgress) |
The thread should call this periodically to update the position of the progress bar. More... | |
void | setStatusMessage (const String &newStatusMessage) |
The thread can call this to change the message that's displayed in the dialog box. More... | |
void | signalThreadShouldExit () |
Sets a flag to tell the thread it should stop. More... | |
void | startThread () |
Starts the thread running. More... | |
void | startThread (int priority) |
Starts the thread with a given priority. More... | |
bool | stopThread (int timeOutMilliseconds) |
Attempts to stop the thread running. More... | |
virtual void | threadComplete (bool userPressedCancel) |
This method is called (on the message thread) when the operation has finished. More... | |
bool | threadShouldExit () const |
Checks whether the thread has been told to stop running. More... | |
bool | wait (int timeOutMilliseconds) const |
Suspends the execution of this thread until either the specified timeout period has elapsed, or another thread calls the notify() method to wake it up. More... | |
bool | waitForThreadToExit (int timeOutMilliseconds) const |
Waits for the thread to stop. More... | |
Static Public Member Functions | |
static bool | currentThreadShouldExit () |
Checks whether the current thread has been told to stop running. More... | |
static Thread * | getCurrentThread () |
Finds the thread object that is currently running. More... | |
static ThreadID | getCurrentThreadId () |
Returns an id that identifies the caller thread. More... | |
static void | initialiseJUCE (void *jniEnv, void *jContext) |
Initialises the JUCE subsystem for projects not created by the Projucer. More... | |
static void | launch (std::function< void()> functionToRun) |
Invokes a lambda or function on its own thread. More... | |
static void | setCurrentThreadAffinityMask (uint32 affinityMask) |
Changes the affinity mask for the caller thread. More... | |
static void | setCurrentThreadName (const String &newThreadName) |
Changes the name of the caller thread. More... | |
static bool | setCurrentThreadPriority (int priority) |
Changes the priority of the caller thread. More... | |
static void | sleep (int milliseconds) |
Suspends the execution of the current thread until the specified timeout period has elapsed (note that this may not be exact). More... | |
static void | yield () |
Yields the current thread's CPU time-slot and allows a new thread to run. More... | |
Private Member Functions | |
int | getTimerInterval () const noexcept |
Returns the timer's interval. More... | |
bool | isTimerRunning () const noexcept |
Returns true if the timer is currently running. More... | |
void | startTimer (int intervalInMilliseconds) noexcept |
Starts the timer and sets the length of interval required. More... | |
void | startTimerHz (int timerFrequencyHz) noexcept |
Starts the timer with an interval specified in Hertz. More... | |
void | stopTimer () noexcept |
Stops the timer. More... | |
void | timerCallback () override |
The user-defined callback routine that actually gets called periodically. More... | |
Static Private Member Functions | |
static void | callAfterDelay (int milliseconds, std::function< void()> functionToCall) |
Invokes a lambda after a given number of milliseconds. More... | |
static void | callPendingTimersSynchronously () |
For internal use only: invokes any timers that need callbacks. More... | |
Private Attributes | |
std::unique_ptr< AlertWindow > | alertWindow |
String | message |
CriticalSection | messageLock |
double | progress |
const int | timeOutMsWhenCancelling |
bool | wasCancelledByUser |
A thread that automatically pops up a modal dialog box with a progress bar and cancel button while it's busy running.
These are handy for performing some sort of task while giving the user feedback about how long there is to go, etc.
E.g.
{GUI}
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inherited |
A value type used for thread IDs.
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inherited |
Special realtime audio thread priority.
This priority will create a high-priority thread which is best suited for realtime audio processing.
Currently, this priority is identical to priority 9, except when building for Android with OpenSL/Oboe support.
In this case, JUCE will ask OpenSL/Oboe to construct a super high priority thread specifically for realtime audio processing.
Note that this priority can only be set before the thread has started. Switching to this priority, or from this priority to a different priority, is not supported under Android and will assert.
For best performance this thread should yield at regular intervals and not call any blocking APIs.
Enumerator | |
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realtimeAudioPriority |
juce::ThreadWithProgressWindow::ThreadWithProgressWindow | ( | const String & | windowTitle, |
bool | hasProgressBar, | ||
bool | hasCancelButton, | ||
int | timeOutMsWhenCancelling = 10000 , |
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const String & | cancelButtonText = String() , |
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Component * | componentToCentreAround = nullptr |
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) |
Creates the thread.
Initially, the dialog box won't be visible, it'll only appear when the runThread() method is called.
windowTitle | the title to go at the top of the dialog box |
hasProgressBar | whether the dialog box should have a progress bar (see setProgress() ) |
hasCancelButton | whether the dialog box should have a cancel button |
timeOutMsWhenCancelling | when 'cancel' is pressed, this is how long to wait for the thread to stop before killing it forcibly (see Thread::stopThread() ) |
cancelButtonText | the text that should be shown in the cancel button (if it has one). Leave this empty for the default "Cancel" |
componentToCentreAround | if this is non-null, the window will be positioned so that it's centred around this component. |
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override |
Destructor.
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inherited |
Add a listener to this thread which will receive a callback when signalThreadShouldExit was called on this thread.
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staticinherited |
Invokes a lambda after a given number of milliseconds.
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staticinherited |
For internal use only: invokes any timers that need callbacks.
Don't call this unless you really know what you're doing!
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staticinherited |
Checks whether the current thread has been told to stop running.
On the message thread, this will always return false, otherwise it will return threadShouldExit() called on the current thread.
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inlinenoexcept |
Returns the AlertWindow that is being used.
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staticinherited |
Finds the thread object that is currently running.
Note that the main UI thread (or other non-JUCE threads) don't have a Thread object associated with them, so this will return nullptr.
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staticinherited |
Returns an id that identifies the caller thread.
To find the ID of a particular thread object, use getThreadId().
Referenced by juce::ThreadLocalValue< Type >::get(), and juce::ThreadLocalValue< Type >::releaseCurrentThreadStorage().
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noexceptinherited |
Returns the ID of this thread.
That means the ID of this thread object - not of the thread that's calling the method. This can change when the thread is started and stopped, and will be invalid if the thread's not actually running.
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inlinenoexceptinherited |
Returns the name of the thread.
This is the name that gets set in the constructor.
References JUCE_CALLTYPE.
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inlinenoexceptinherited |
Returns the timer's interval.
References JUCE_CALLTYPE.
Referenced by juce::CarbonViewWrapperComponent::setOurSizeToEmbeddedViewSize().
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staticinherited |
Initialises the JUCE subsystem for projects not created by the Projucer.
On Android, JUCE needs to be initialised once before it is used. The Projucer will automatically generate the necessary java code to do this. However, if you are using JUCE without the Projucer or are creating a library made with JUCE intended for use in non-JUCE apks, then you must call this method manually once on apk startup.
You can call this method from C++ or directly from java by calling the following java method:
Note that the above java method is only available in Android Studio projects created by the Projucer. If you need to call this from another type of project then you need to add the following java file to your project:
jniEnv | this is a pointer to JNI's JNIEnv variable. Any callback from Java into C++ will have this passed in as it's first parameter. |
jContext | this is a jobject referring to your app/service/receiver/ provider's Context. JUCE needs this for many of it's internal functions. |
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inherited |
Returns true if the thread is currently active.
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inlinenoexceptinherited |
Returns true if the timer is currently running.
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staticinherited |
Invokes a lambda or function on its own thread.
This will spin up a Thread object which calls the function and then exits. Bear in mind that starting and stopping a thread can be a fairly heavyweight operation, so you might prefer to use a ThreadPool if you're kicking off a lot of short background tasks.
Also note that using an anonymous thread makes it very difficult to interrupt the function when you need to stop it, e.g. when your app quits. So it's up to you to deal with situations where the function may fail to stop in time.
void juce::ThreadWithProgressWindow::launchThread | ( | int | priority = 5 | ) |
Starts the thread and returns.
This will start the thread and make the dialog box appear in a modal state. When the thread finishes normally, or the cancel button is pressed, the window will be hidden and the threadComplete() method will be called.
priority | the priority to use when starting the thread - see Thread::startThread() for values |
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inherited |
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inherited |
Removes a listener added with addListener.
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pure virtualinherited |
Must be implemented to perform the thread's actual code.
Remember that the thread must regularly check the threadShouldExit() method whilst running, and if this returns true it should return from the run() method as soon as possible to avoid being forcibly killed.
Implemented in juce::ThreadedAnalyticsDestination::EventDispatcher, juce::MidiOutput, juce::NetworkServiceDiscovery::AvailableServiceList, juce::InterprocessConnectionServer, and juce::NetworkServiceDiscovery::Advertiser.
Starts the thread and waits for it to finish.
This will start the thread, make the dialog box appear, and wait until either the thread finishes normally, or until the cancel button is pressed.
Before returning, the dialog box will be hidden.
priority | the priority to use when starting the thread - see Thread::startThread() for values |
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inherited |
Sets the affinity mask for the thread.
This will only have an effect next time the thread is started - i.e. if the thread is already running when called, it'll have no effect.
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staticinherited |
Changes the affinity mask for the caller thread.
This will change the affinity mask for the thread that calls this static method.
References juce::ignoreUnused(), and jassertfalse.
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staticinherited |
Changes the name of the caller thread.
Different OSes may place different length or content limits on this name.
References JUCE_AUTORELEASEPOOL, juce::juceStringToNS(), juce::BlocksProtocol::setName, and juce::String::toRawUTF8().
Changes the priority of the caller thread.
Similar to setPriority(), but this static method acts on the caller thread. May return false if for some reason the priority can't be changed.
Changes the thread's priority.
May return false if for some reason the priority can't be changed.
priority | the new priority, in the range 0 (lowest) to 10 (highest). A priority of 5 is normal. |
void juce::ThreadWithProgressWindow::setProgress | ( | double | newProgress | ) |
The thread should call this periodically to update the position of the progress bar.
newProgress | the progress, from 0.0 to 1.0 |
void juce::ThreadWithProgressWindow::setStatusMessage | ( | const String & | newStatusMessage | ) |
The thread can call this to change the message that's displayed in the dialog box.
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inherited |
Sets a flag to tell the thread it should stop.
Calling this means that the threadShouldExit() method will then return true. The thread should be regularly checking this to see whether it should exit.
If your thread makes use of wait(), you might want to call notify() after calling this method, to interrupt any waits that might be in progress, and allow it to reach a point where it can exit.
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staticinherited |
Suspends the execution of the current thread until the specified timeout period has elapsed (note that this may not be exact).
The timeout period must not be negative and whilst sleeping the thread cannot be woken up so it should only be used for short periods of time and when other methods such as using a WaitableEvent or CriticalSection are not possible.
Referenced by juce::OpenGLContext::NativeContext::initialiseOnRenderThread(), and juce::OpenGLContext::NativeContext::swapBuffers().
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inherited |
Starts the thread running.
This will cause the thread's run() method to be called by a new thread. If this thread is already running, startThread() won't do anything.
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inherited |
Starts the thread with a given priority.
Launches the thread with a given priority, where 0 = lowest, 10 = highest. If the thread is already running, its priority will be changed.
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noexceptinherited |
Starts the timer and sets the length of interval required.
If the timer is already started, this will reset it, so the time between calling this method and the next timer callback will not be less than the interval length passed in.
intervalInMilliseconds | the interval to use (any value less than 1 will be rounded up to 1) |
Referenced by juce::StandalonePluginHolder::init(), and juce::CarbonViewWrapperComponent::setOurSizeToEmbeddedViewSize().
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noexceptinherited |
Starts the timer with an interval specified in Hertz.
This is effectively the same as calling startTimer (1000 / timerFrequencyHz).
Referenced by juce::AnimatedPosition< Behaviour >::endDrag(), juce::AnimatedPosition< Behaviour >::nudge(), and juce::AnimatedPosition< Behaviour >::timerCallback().
Attempts to stop the thread running.
This method will cause the threadShouldExit() method to return true and call notify() in case the thread is currently waiting.
Hopefully the thread will then respond to this by exiting cleanly, and the stopThread method will wait for a given time-period for this to happen.
If the thread is stuck and fails to respond after the timeout, it gets forcibly killed, which is a very bad thing to happen, as it could still be holding locks, etc. which are needed by other parts of your program.
timeOutMilliseconds | The number of milliseconds to wait for the thread to finish before killing it by force. A negative value in here will wait forever. |
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noexceptinherited |
Stops the timer.
No more timer callbacks will be triggered after this method returns.
Note that if you call this from a background thread while the message-thread is already in the middle of your callback, then this method will cancel any future timer callbacks, but it will return without waiting for the current one to finish. The current callback will continue, possibly still running some of your timer code after this method has returned.
Referenced by juce::AnimatedPosition< Behaviour >::beginDrag(), juce::CarbonViewWrapperComponent::setOurSizeToEmbeddedViewSize(), juce::AnimatedPosition< Behaviour >::setPosition(), juce::AnimatedPosition< Behaviour >::timerCallback(), and juce::StandalonePluginHolder::~StandalonePluginHolder().
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virtual |
This method is called (on the message thread) when the operation has finished.
You may choose to use this callback to delete the ThreadWithProgressWindow object.
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inherited |
Checks whether the thread has been told to stop running.
Threads need to check this regularly, and if it returns true, they should return from their run() method at the first possible opportunity.
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overrideprivatevirtual |
The user-defined callback routine that actually gets called periodically.
It's perfectly ok to call startTimer() or stopTimer() from within this callback to change the subsequent intervals.
Implements juce::Timer.
Suspends the execution of this thread until either the specified timeout period has elapsed, or another thread calls the notify() method to wake it up.
A negative timeout value means that the method will wait indefinitely.
Waits for the thread to stop.
This will wait until isThreadRunning() is false or until a timeout expires.
timeOutMilliseconds | the time to wait, in milliseconds. If this value is less than zero, it will wait forever. |
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staticinherited |
Yields the current thread's CPU time-slot and allows a new thread to run.
If there are no other threads of equal or higher priority currently running then this will return immediately and the current thread will continue to run.
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