A set of miscellaneous openGL helper functions. More...
#include <juce_OpenGLHelpers.h>
Static Public Member Functions | |
static void | clear (Colour colour) |
Clears the current context using the given colour. More... | |
static void | enableScissorTest (Rectangle< int > clip) |
static void * | getExtensionFunction (const char *functionName) |
Returns the address of a named GL extension function. More... | |
static bool | isContextActive () |
Returns true if the current thread has an active OpenGL context. More... | |
static bool | isExtensionSupported (const char *extensionName) |
Checks whether the current context supports the specified extension. More... | |
static void | resetErrorState () |
Clears the GL error state. More... | |
static String | translateFragmentShaderToV3 (const String &) |
Makes some simple textual changes to a shader program to try to convert old GLSL keywords to their v3 equivalents. More... | |
static String | translateVertexShaderToV3 (const String &) |
Makes some simple textual changes to a shader program to try to convert old GLSL keywords to their v3 equivalents. More... | |
A set of miscellaneous openGL helper functions.
{OpenGL}
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Clears the current context using the given colour.
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Returns the address of a named GL extension function.
Referenced by juce::OpenGLContext::NativeContext::setSwapInterval().
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Returns true if the current thread has an active OpenGL context.
Referenced by juce::OpenGLContext::NativeContext::MouseForwardingNSOpenGLViewClass::acceptsFirstMouse(), and juce::OpenGLContext::NativeContext::wglChoosePixelFormatExtension().
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Checks whether the current context supports the specified extension.
Referenced by juce::OpenGLContext::NativeContext::wglChoosePixelFormatExtension().
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Clears the GL error state.
Makes some simple textual changes to a shader program to try to convert old GLSL keywords to their v3 equivalents.
Before doing this, the function will check whether the current context is actually using a later version of the language, and if not it will not make any changes. Obviously this is not a real parser, so will only work on simple code!
Makes some simple textual changes to a shader program to try to convert old GLSL keywords to their v3 equivalents.
Before doing this, the function will check whether the current context is actually using a later version of the language, and if not it will not make any changes. Obviously this is not a real parser, so will only work on simple code!