JUCE  v5.4.1-191-g0ab5e696f
JUCE API
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juce::OpenGLContext::NativeContext Member List

This is the complete list of members for juce::OpenGLContext::NativeContext, including all inherited members.

AndroidGLCallbacksjuce::OpenGLContext::NativeContextfriend
attachedToWindow()juce::OpenGLContext::NativeContextinlineprivate
bestVisualjuce::OpenGLContext::NativeContextprivate
boundsjuce::OpenGLContext::NativeContextprivate
clear()juce::AndroidInterfaceImplementerprivate
colorBufferHandlejuce::OpenGLContext::NativeContextprivate
componentjuce::OpenGLContext::NativeContext
configjuce::OpenGLContext::NativeContextprivatestatic
contextjuce::OpenGLContext::NativeContextprivate
contextjuce::OpenGLContext::NativeContextprivate
contextjuce::OpenGLContext::NativeContextprivate
contextToShareWithjuce::OpenGLContext::NativeContextprivate
createAttribs(NSOpenGLPixelFormatAttribute *attribs, OpenGLVersion version, const OpenGLPixelFormat &pixFormat, bool shouldUseMultisampling)juce::OpenGLContext::NativeContextinlinestatic
createContext(EAGLRenderingAPI type, void *contextToShare)juce::OpenGLContext::NativeContextinlineprivate
createdOk() const noexceptjuce::OpenGLContext::NativeContextinline
createdOk() const noexceptjuce::OpenGLContext::NativeContextinline
createdOk() const noexceptjuce::OpenGLContext::NativeContextinline
createdOk() const noexceptjuce::OpenGLContext::NativeContextinline
createdOk() const noexceptjuce::OpenGLContext::NativeContextinline
createGLBuffers()juce::OpenGLContext::NativeContextinlineprivate
createNativeWindow(Component &component)juce::OpenGLContext::NativeContextinlineprivate
dcjuce::OpenGLContext::NativeContextprivate
deactivateCurrentContext()juce::OpenGLContext::NativeContextinlinestatic
deactivateCurrentContext()juce::OpenGLContext::NativeContextinlinestatic
deactivateCurrentContext()juce::OpenGLContext::NativeContextinlinestatic
deactivateCurrentContext()juce::OpenGLContext::NativeContextinlinestatic
deactivateCurrentContext()juce::OpenGLContext::NativeContextinlinestatic
deleteFrameBuffer(GLuint &i)juce::OpenGLContext::NativeContextinlineprivatestatic
deleteRenderBuffer(GLuint &i)juce::OpenGLContext::NativeContextinlineprivatestatic
deleteRenderContext()juce::OpenGLContext::NativeContextinlineprivate
depthBufferHandlejuce::OpenGLContext::NativeContextprivate
detachedFromWindow()juce::OpenGLContext::NativeContextinlineprivate
dispatchDraw(jobject)juce::OpenGLContext::NativeContextinlineprivate
displayjuce::OpenGLContext::NativeContextprivatestatic
displayjuce::OpenGLContext::NativeContextprivate
dummyjuce::OpenGLContext::NativeContextprivate
dummyComponentjuce::OpenGLContext::NativeContextprivate
embeddedWindowjuce::OpenGLContext::NativeContextprivate
frameBufferHandlejuce::OpenGLContext::NativeContextprivate
freeGLBuffers()juce::OpenGLContext::NativeContextinlineprivate
getFrameBufferID() const noexceptjuce::OpenGLContext::NativeContextinline
getFrameBufferID() const noexceptjuce::OpenGLContext::NativeContextinline
getFrameBufferID() const noexceptjuce::OpenGLContext::NativeContextinline
getFrameBufferID() const noexceptjuce::OpenGLContext::NativeContextinline
getFrameBufferID() const noexceptjuce::OpenGLContext::NativeContextinline
getRawContext() const noexceptjuce::OpenGLContext::NativeContextinline
getRawContext() const noexceptjuce::OpenGLContext::NativeContextinline
getRawContext() const noexceptjuce::OpenGLContext::NativeContextinline
getRawContext() const noexceptjuce::OpenGLContext::NativeContextinline
getRawContext() const noexceptjuce::OpenGLContext::NativeContextinline
getSwapInterval() constjuce::OpenGLContext::NativeContextinline
getSwapInterval() const noexceptjuce::OpenGLContext::NativeContextinline
getSwapInterval() constjuce::OpenGLContext::NativeContextinline
getSwapInterval() constjuce::OpenGLContext::NativeContextinline
getSwapInterval() constjuce::OpenGLContext::NativeContextinline
getWindowScaleFactor(const Rectangle< int > &screenBounds)juce::OpenGLContext::NativeContextinline
glLayerjuce::OpenGLContext::NativeContextprivate
hasInitialisedjuce::OpenGLContext::NativeContextprivate
initEGLDisplay()juce::OpenGLContext::NativeContextinlineprivate
initialiseGLExtensions()juce::OpenGLContext::NativeContextinlineprivate
initialiseOnRenderThread(OpenGLContext &aContext)juce::OpenGLContext::NativeContextinline
initialiseOnRenderThread(OpenGLContext &)juce::OpenGLContext::NativeContextinline
initialiseOnRenderThread(OpenGLContext &c)juce::OpenGLContext::NativeContextinline
initialiseOnRenderThread(OpenGLContext &)juce::OpenGLContext::NativeContextinline
initialiseOnRenderThread(OpenGLContext &c)juce::OpenGLContext::NativeContextinline
initialisePixelFormatDescriptor(PIXELFORMATDESCRIPTOR &pfd, const OpenGLPixelFormat &pixelFormat)juce::OpenGLContext::NativeContextinlineprivatestatic
isActive() const noexceptjuce::OpenGLContext::NativeContextinline
isActive() const noexceptjuce::OpenGLContext::NativeContextinline
isActive() const noexceptjuce::OpenGLContext::NativeContextinline
isActive() const noexceptjuce::OpenGLContext::NativeContextinline
isActive() const noexceptjuce::OpenGLContext::NativeContextinline
juceContextjuce::OpenGLContext::NativeContextprivate
lastBoundsjuce::OpenGLContext::NativeContextprivate
lastSwapTimejuce::OpenGLContext::NativeContext
makeActive() const noexceptjuce::OpenGLContext::NativeContextinline
makeActive() const noexceptjuce::OpenGLContext::NativeContextinline
makeActive() const noexceptjuce::OpenGLContext::NativeContextinline
makeActive() const noexceptjuce::OpenGLContext::NativeContextinline
makeActive() const noexceptjuce::OpenGLContext::NativeContextinline
minSwapTimeMsjuce::OpenGLContext::NativeContext
msaaBufferHandlejuce::OpenGLContext::NativeContextprivate
msaaColorHandlejuce::OpenGLContext::NativeContextprivate
NativeContext(Component &comp, const OpenGLPixelFormat &, void *, bool, OpenGLVersion)juce::OpenGLContext::NativeContextinline
NativeContext(Component &c, const OpenGLPixelFormat &pixFormat, void *contextToShare, bool multisampling, OpenGLVersion version)juce::OpenGLContext::NativeContextinline
NativeContext(Component &comp, const OpenGLPixelFormat &cPixelFormat, void *shareContext, bool, OpenGLVersion)juce::OpenGLContext::NativeContextinline
NativeContext(Component &component, const OpenGLPixelFormat &pixFormat, void *contextToShare, bool shouldUseMultisampling, OpenGLVersion version)juce::OpenGLContext::NativeContextinline
NativeContext(Component &component, const OpenGLPixelFormat &pixelFormat, void *contextToShareWith, bool, OpenGLVersion)juce::OpenGLContext::NativeContextinline
nativeScaleFactorjuce::OpenGLContext::NativeContextprivate
nativeWindowjuce::OpenGLContext::NativeContextprivate
needToRebuildBuffersjuce::OpenGLContext::NativeContextprivate
openGLversionjuce::OpenGLContext::NativeContextprivate
releaseContext()juce::OpenGLContext::NativeContextinlineprivate
releaseDC()juce::OpenGLContext::NativeContextinlineprivate
renderContextjuce::OpenGLContext::NativeContextprivate
renderContextjuce::OpenGLContext::NativeContext
renderContextjuce::OpenGLContext::NativeContextprivate
setSwapInterval(const int)juce::OpenGLContext::NativeContextinline
setSwapInterval(int numFramesPerSwap) noexceptjuce::OpenGLContext::NativeContextinline
setSwapInterval(int numFramesPerSwap)juce::OpenGLContext::NativeContextinline
setSwapInterval(int numFramesPerSwap)juce::OpenGLContext::NativeContextinline
setSwapInterval(int numFramesPerSwap)juce::OpenGLContext::NativeContextinline
shutdownOnRenderThread()juce::OpenGLContext::NativeContextinline
shutdownOnRenderThread()juce::OpenGLContext::NativeContextinline
shutdownOnRenderThread()juce::OpenGLContext::NativeContextinline
shutdownOnRenderThread()juce::OpenGLContext::NativeContextinline
shutdownOnRenderThread()juce::OpenGLContext::NativeContextinline
surfacejuce::OpenGLContext::NativeContextprivate
surfaceChanged(LocalRef< jobject > holder, int format, int width, int height) overridejuce::OpenGLContext::NativeContextinlinevirtual
surfaceCreated(LocalRef< jobject > holder) overridejuce::OpenGLContext::NativeContextvirtual
surfaceDestroyed(LocalRef< jobject > holder) overridejuce::OpenGLContext::NativeContextvirtual
surfaceHolderCallbackjuce::OpenGLContext::NativeContextprivate
surfaceViewjuce::OpenGLContext::NativeContextprivate
swapBuffers() const noexceptjuce::OpenGLContext::NativeContextinline
swapBuffers()juce::OpenGLContext::NativeContextinline
swapBuffers()juce::OpenGLContext::NativeContextinline
swapBuffers()juce::OpenGLContext::NativeContextinline
swapBuffers() const noexceptjuce::OpenGLContext::NativeContextinline
swapFramesjuce::OpenGLContext::NativeContextprivate
triggerRepaint()juce::OpenGLContext::NativeContextinline
triggerRepaint()juce::OpenGLContext::NativeContextinline
underrunCounterjuce::OpenGLContext::NativeContext
updateWindowPosition(Rectangle< int > bounds)juce::OpenGLContext::NativeContextinline
updateWindowPosition(Rectangle< int > bounds)juce::OpenGLContext::NativeContextinline
updateWindowPosition(Rectangle< int > newBounds)juce::OpenGLContext::NativeContextinline
updateWindowPosition(Rectangle< int >)juce::OpenGLContext::NativeContextinline
updateWindowPosition(Rectangle< int > bounds)juce::OpenGLContext::NativeContextinline
useDepthBufferjuce::OpenGLContext::NativeContextprivate
useMSAAjuce::OpenGLContext::NativeContextprivate
viewjuce::OpenGLContext::NativeContextprivate
viewjuce::OpenGLContext::NativeContext
viewAttachmentjuce::OpenGLContext::NativeContext
wglChoosePixelFormatExtension(const OpenGLPixelFormat &pixelFormat) constjuce::OpenGLContext::NativeContextinlineprivate
~AndroidInterfaceImplementer()juce::AndroidInterfaceImplementerprivatevirtual
~NativeContext()juce::OpenGLContext::NativeContextinline
~NativeContext()juce::OpenGLContext::NativeContextinline
~NativeContext()juce::OpenGLContext::NativeContextinline
~NativeContext()juce::OpenGLContext::NativeContextinline
~NativeContext()juce::OpenGLContext::NativeContextinline
~SurfaceHolderCallback()juce::SurfaceHolderCallbackinlineprivatevirtual