An AudioSource which takes some float audio data as an input.
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#include <juce_MemoryAudioSource.h>
An AudioSource which takes some float audio data as an input.
{Audio}
◆ MemoryAudioSource()
juce::MemoryAudioSource::MemoryAudioSource |
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AudioBuffer< float > & |
audioBuffer, |
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bool |
copyMemory, |
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bool |
shouldLoop = false |
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) |
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Creates a MemoryAudioSource by providing an audio buffer.
If copyMemory is true then the buffer will be copied into an internal buffer which will be owned by the MemoryAudioSource. If copyMemory is false, then you must ensure that the lifetime of the audio buffer is at least as long as the MemoryAudioSource.
◆ getNextAudioBlock()
◆ prepareToPlay()
void juce::MemoryAudioSource::prepareToPlay |
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int |
samplesPerBlockExpected, |
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double |
sampleRate |
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) |
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overridevirtual |
◆ releaseResources()
void juce::MemoryAudioSource::releaseResources |
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| ) |
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overridevirtual |
◆ buffer
◆ isLooping
bool juce::MemoryAudioSource::isLooping |
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private |
◆ position
int juce::MemoryAudioSource::position = 0 |
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private |
The documentation for this class was generated from the following file: