A 4x4 3D transformation matrix. More...
#include <juce_Matrix3D.h>
Public Member Functions | |
Matrix3D () noexcept | |
Creates an identity matrix. More... | |
Matrix3D (const Matrix3D &other) noexcept | |
Creates a copy of another matrix. More... | |
Matrix3D (Type m00, Type m10, Type m20, Type m30, Type m01, Type m11, Type m21, Type m31, Type m02, Type m12, Type m22, Type m32, Type m03, Type m13, Type m23, Type m33) noexcept | |
Creates a matrix from its raw 4x4 values. More... | |
Matrix3D (const Type *values) noexcept | |
Creates a matrix from an array of 16 raw values. More... | |
Matrix3D (const AffineTransform &transform) noexcept | |
Creates a matrix from a 2D affine transform. More... | |
Matrix3D (Vector3D< Type > vector) noexcept | |
Creates a matrix from a 3D vector translation. More... | |
Matrix3D | operator* (const Matrix3D &other) const noexcept |
Multiplies this matrix by another, and returns the result. More... | |
Matrix3D & | operator*= (const Matrix3D &other) noexcept |
Multiplies this matrix by another. More... | |
Matrix3D & | operator= (const Matrix3D &other) noexcept |
Copies another matrix. More... | |
Static Public Member Functions | |
static Matrix3D | fromFrustum (Type left, Type right, Type bottom, Type top, Type nearDistance, Type farDistance) noexcept |
Returns a new matrix from the given frustum values. More... | |
static Matrix3D | rotation (Vector3D< Type > eulerAngleRadians) noexcept |
Returns a matrix which will apply a rotation through the Y, X and Z angles specified by a vector. More... | |
Public Attributes | |
Type | mat [16] |
The 4x4 matrix values. More... | |
A 4x4 3D transformation matrix.
{OpenGL}
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inlinenoexcept |
Creates an identity matrix.
References juce::Matrix3D< Type >::mat.
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inlinenoexcept |
Creates a copy of another matrix.
References juce::Matrix3D< Type >::mat.
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inlinenoexcept |
Creates a matrix from its raw 4x4 values.
References juce::Matrix3D< Type >::mat.
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inlinenoexcept |
Creates a matrix from an array of 16 raw values.
References juce::Matrix3D< Type >::mat.
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inlinenoexcept |
Creates a matrix from a 2D affine transform.
References juce::Matrix3D< Type >::mat.
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inlinenoexcept |
Creates a matrix from a 3D vector translation.
References juce::Matrix3D< Type >::mat.
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inlinestaticnoexcept |
Returns a new matrix from the given frustum values.
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inlinenoexcept |
Multiplies this matrix by another, and returns the result.
References juce::Matrix3D< Type >::mat.
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inlinenoexcept |
Multiplies this matrix by another.
|
inlinenoexcept |
Copies another matrix.
References juce::Matrix3D< Type >::mat.
|
inlinestaticnoexcept |
Returns a matrix which will apply a rotation through the Y, X and Z angles specified by a vector.
Type juce::Matrix3D< Type >::mat[16] |
The 4x4 matrix values.
These are stored in the standard OpenGL order.
Referenced by juce::Matrix3D< Type >::Matrix3D(), juce::Matrix3D< Type >::operator*(), and juce::Matrix3D< Type >::operator=().