JUCE  v5.4.1-191-g0ab5e696f
JUCE API
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juce::AudioSourcePlayer Class Reference

Wrapper class to continuously stream audio from an audio source to an AudioIODevice. More...

#include <juce_AudioSourcePlayer.h>

Inheritance diagram for juce::AudioSourcePlayer:
Collaboration diagram for juce::AudioSourcePlayer:

Public Member Functions

 AudioSourcePlayer ()
 Creates an empty AudioSourcePlayer. More...
 
 ~AudioSourcePlayer () override
 Destructor. More...
 
void audioDeviceAboutToStart (AudioIODevice *device) override
 Implementation of the AudioIODeviceCallback method. More...
 
virtual void audioDeviceError (const String &errorMessage)
 This can be overridden to be told if the device generates an error while operating. More...
 
void audioDeviceIOCallback (const float **inputChannelData, int totalNumInputChannels, float **outputChannelData, int totalNumOutputChannels, int numSamples) override
 Implementation of the AudioIODeviceCallback method. More...
 
void audioDeviceStopped () override
 Implementation of the AudioIODeviceCallback method. More...
 
AudioSourcegetCurrentSource () const noexcept
 Returns the source that's playing. More...
 
float getGain () const noexcept
 Returns the current gain. More...
 
void prepareToPlay (double sampleRate, int blockSize)
 An alternative method for initialising the source without an AudioIODevice. More...
 
void setGain (float newGain) noexcept
 Sets a gain to apply to the audio data. More...
 
void setSource (AudioSource *newSource)
 Changes the current audio source to play from. More...
 

Private Attributes

int bufferSize = 0
 
floatchannels [128]
 
float gain = 1.0f
 
const floatinputChans [128]
 
float lastGain = 1.0f
 
floatoutputChans [128]
 
CriticalSection readLock
 
double sampleRate = 0
 
AudioSourcesource = nullptr
 
AudioBuffer< floattempBuffer
 

Detailed Description

Wrapper class to continuously stream audio from an audio source to an AudioIODevice.

This object acts as an AudioIODeviceCallback, so can be attached to an output device, and will stream audio from an AudioSource.

{Audio}

Constructor & Destructor Documentation

◆ AudioSourcePlayer()

juce::AudioSourcePlayer::AudioSourcePlayer ( )

Creates an empty AudioSourcePlayer.

◆ ~AudioSourcePlayer()

juce::AudioSourcePlayer::~AudioSourcePlayer ( )
override

Destructor.

Make sure this object isn't still being used by an AudioIODevice before deleting it!

Member Function Documentation

◆ audioDeviceAboutToStart()

void juce::AudioSourcePlayer::audioDeviceAboutToStart ( AudioIODevice device)
overridevirtual

Implementation of the AudioIODeviceCallback method.

Implements juce::AudioIODeviceCallback.

◆ audioDeviceError()

virtual void juce::AudioIODeviceCallback::audioDeviceError ( const String errorMessage)
virtualinherited

This can be overridden to be told if the device generates an error while operating.

Be aware that this could be called by any thread! And not all devices perform this callback.

Reimplemented in juce::SoundPlayer.

◆ audioDeviceIOCallback()

void juce::AudioSourcePlayer::audioDeviceIOCallback ( const float **  inputChannelData,
int  totalNumInputChannels,
float **  outputChannelData,
int  totalNumOutputChannels,
int  numSamples 
)
overridevirtual

Implementation of the AudioIODeviceCallback method.

Implements juce::AudioIODeviceCallback.

◆ audioDeviceStopped()

void juce::AudioSourcePlayer::audioDeviceStopped ( )
overridevirtual

Implementation of the AudioIODeviceCallback method.

Implements juce::AudioIODeviceCallback.

◆ getCurrentSource()

AudioSource* juce::AudioSourcePlayer::getCurrentSource ( ) const
inlinenoexcept

Returns the source that's playing.

May return nullptr if there's no source.

◆ getGain()

float juce::AudioSourcePlayer::getGain ( ) const
inlinenoexcept

Returns the current gain.

See also
setGain

◆ prepareToPlay()

void juce::AudioSourcePlayer::prepareToPlay ( double  sampleRate,
int  blockSize 
)

An alternative method for initialising the source without an AudioIODevice.

◆ setGain()

void juce::AudioSourcePlayer::setGain ( float  newGain)
noexcept

Sets a gain to apply to the audio data.

See also
getGain

◆ setSource()

void juce::AudioSourcePlayer::setSource ( AudioSource newSource)

Changes the current audio source to play from.

If the source passed in is already being used, this method will do nothing. If the source is not null, its prepareToPlay() method will be called before it starts being used for playback.

If there's another source currently playing, its releaseResources() method will be called after it has been swapped for the new one.

Parameters
newSourcethe new source to use - this will NOT be deleted by this object when no longer needed, so it's the caller's responsibility to manage it.

Member Data Documentation

◆ bufferSize

int juce::AudioSourcePlayer::bufferSize = 0
private

◆ channels

float* juce::AudioSourcePlayer::channels[128]
private

◆ gain

float juce::AudioSourcePlayer::gain = 1.0f
private

◆ inputChans

const float* juce::AudioSourcePlayer::inputChans[128]
private

◆ lastGain

float juce::AudioSourcePlayer::lastGain = 1.0f
private

◆ outputChans

float* juce::AudioSourcePlayer::outputChans[128]
private

◆ readLock

CriticalSection juce::AudioSourcePlayer::readLock
private

◆ sampleRate

double juce::AudioSourcePlayer::sampleRate = 0
private

◆ source

AudioSource* juce::AudioSourcePlayer::source = nullptr
private

◆ tempBuffer

AudioBuffer<float> juce::AudioSourcePlayer::tempBuffer
private

The documentation for this class was generated from the following file: