Used internally by the Value class as the base class for its shared value objects.
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#include <juce_Value.h>
Used internally by the Value class as the base class for its shared value objects.
The Value class is essentially a reference-counted pointer to a shared instance of a ValueSource object. If you're feeling adventurous, you can create your own custom ValueSource classes to allow Value objects to represent your own custom data items.
◆ ValueSource()
Value::ValueSource::ValueSource |
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◆ ~ValueSource()
virtual Value::ValueSource::~ValueSource |
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◆ cancelPendingUpdate()
void AsyncUpdater::cancelPendingUpdate |
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noexceptinherited |
This will stop any pending updates from happening.
If called after triggerAsyncUpdate() and before the handleAsyncUpdate() callback happens, this will cancel the handleAsyncUpdate() callback.
Note that this method simply cancels the next callback - if a callback is already in progress on a different thread, this won't block until the callback finishes, so there's no guarantee that the callback isn't still running when the method returns.
◆ decReferenceCount()
void ReferenceCountedObject::decReferenceCount |
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inlinenoexceptinherited |
Decreases the object's reference count.
If the count gets to zero, the object will be deleted.
References jassert.
◆ decReferenceCountWithoutDeleting()
bool ReferenceCountedObject::decReferenceCountWithoutDeleting |
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inlinenoexceptinherited |
Decreases the object's reference count.
If the count gets to zero, the object will not be deleted, but this method will return true, allowing the caller to take care of deletion.
References jassert.
◆ getReferenceCount()
int ReferenceCountedObject::getReferenceCount |
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inlinenoexceptinherited |
Returns the object's current reference count.
◆ getValue()
virtual var Value::ValueSource::getValue |
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pure virtual |
Returns the current value of this object.
◆ handleAsyncUpdate()
void Value::ValueSource::handleAsyncUpdate |
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overrideprivatevirtual |
Called back to do whatever your class needs to do.
This method is called by the message thread at the next convenient time after the triggerAsyncUpdate() method has been called.
Implements AsyncUpdater.
◆ handleUpdateNowIfNeeded()
void AsyncUpdater::handleUpdateNowIfNeeded |
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inherited |
If an update has been triggered and is pending, this will invoke it synchronously.
Use this as a kind of "flush" operation - if an update is pending, the handleAsyncUpdate() method will be called immediately; if no update is pending, then nothing will be done.
Because this may invoke the callback, this method must only be called on the main event thread.
◆ incReferenceCount()
void ReferenceCountedObject::incReferenceCount |
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inlinenoexceptinherited |
Increments the object's reference count.
This is done automatically by the smart pointer, but is public just in case it's needed for nefarious purposes.
◆ isUpdatePending()
bool AsyncUpdater::isUpdatePending |
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noexceptinherited |
Returns true if there's an update callback in the pipeline.
◆ resetReferenceCount()
void ReferenceCountedObject::resetReferenceCount |
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inlineprotectednoexceptinherited |
Resets the reference count to zero without deleting the object.
You should probably never need to use this!
◆ sendChangeMessage()
void Value::ValueSource::sendChangeMessage |
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Delivers a change message to all the listeners that are registered with this value.
If dispatchSynchronously is true, the method will call all the listeners before returning; otherwise it'll dispatch a message and make the call later.
◆ setValue()
virtual void Value::ValueSource::setValue |
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newValue | ) |
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pure virtual |
Changes the current value.
This must also trigger a change message if the value actually changes.
◆ triggerAsyncUpdate()
void AsyncUpdater::triggerAsyncUpdate |
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inherited |
Causes the callback to be triggered at a later time.
This method returns immediately, having made sure that a callback to the handleAsyncUpdate() method will occur as soon as possible.
If an update callback is already pending but hasn't happened yet, calls to this method will be ignored.
It's thread-safe to call this method from any number of threads without needing to worry about locking.
◆ Value
◆ valuesWithListeners
The documentation for this class was generated from the following file: