A type of ImagePixelData that stores its image data in an OpenGL framebuffer, allowing a JUCE Image object to wrap a framebuffer. More...
#include <juce_OpenGLImage.h>
Public Member Functions | |
OpenGLImageType () | |
~OpenGLImageType () | |
virtual Image | convert (const Image &source) const |
Returns an image which is a copy of the source image, but using this type of storage mechanism. More... | |
ImagePixelData::Ptr | create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override |
Creates a new image of this type, and the specified parameters. More... | |
int | getTypeID () const override |
Must return a unique number to identify this type. More... | |
Static Public Member Functions | |
static OpenGLFrameBuffer * | getFrameBufferFrom (const Image &) |
A type of ImagePixelData that stores its image data in an OpenGL framebuffer, allowing a JUCE Image object to wrap a framebuffer.
By creating an Image from an instance of an OpenGLFrameBufferImage, you can then use a Graphics object to draw into the framebuffer using normal JUCE 2D operations.
OpenGLImageType::OpenGLImageType | ( | ) |
OpenGLImageType::~OpenGLImageType | ( | ) |
Returns an image which is a copy of the source image, but using this type of storage mechanism.
For example, to make sure that an image is stored in-memory, you could use:
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overridevirtual |
Creates a new image of this type, and the specified parameters.
Implements ImageType.
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static |
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overridevirtual |
Must return a unique number to identify this type.
Implements ImageType.