JUCE  v5.1.1-3-g1a0b28c73
JUCE API
OpenGLContext Member List

This is the complete list of members for OpenGLContext, including all inherited members.

areShadersAvailable() constOpenGLContext
attachmentOpenGLContextprivate
attachTo(Component &)OpenGLContext
componentPeerAboutToChange(Component &, bool)OpenGLContextfriend
contextToShareWithOpenGLContextprivate
continuousRepaintOpenGLContextprivate
copyTexture(const Rectangle< int > &targetClipArea, const Rectangle< int > &anchorPosAndTextureSize, int contextWidth, int contextHeight, bool textureOriginIsBottomLeft)OpenGLContext
currentRenderScaleOpenGLContextprivate
deactivateCurrentContext()OpenGLContextstatic
defaultGLVersion enum valueOpenGLContext
detach()OpenGLContext
execute(AsyncWorker::Ptr, bool)OpenGLContextprivate
executeOnGLThread(T &&functor, bool blockUntilFinished)OpenGLContext
extensionsOpenGLContext
getAssociatedObject(const char *name) constOpenGLContext
getCachedImage() const noexceptOpenGLContextprivate
getContextAttachedTo(Component &component) noexceptOpenGLContextstatic
getCurrentContext()OpenGLContextstatic
getFrameBufferID() const noexceptOpenGLContext
getImageCacheSize() const noexceptOpenGLContext
getRawContext() const noexceptOpenGLContext
getRenderingScale() const noexceptOpenGLContextinline
getSwapInterval() constOpenGLContext
getTargetComponent() const noexceptOpenGLContext
imageCacheMaxSizeOpenGLContextprivate
isActive() const noexceptOpenGLContext
isAttached() const noexceptOpenGLContext
makeActive() const noexceptOpenGLContext
nativeContextOpenGLContextprivate
openGL3_2 enum valueOpenGLContext
OpenGLContext()OpenGLContext
openGLPixelFormatOpenGLContextprivate
OpenGLVersion enum nameOpenGLContext
overrideCanAttachOpenGLContextprivate
overrideCanBeAttached(bool)OpenGLContextprivate
renderComponentsOpenGLContextprivate
rendererOpenGLContextprivate
setAssociatedObject(const char *name, ReferenceCountedObject *newObject)OpenGLContext
setComponentPaintingEnabled(bool shouldPaintComponent) noexceptOpenGLContext
setContinuousRepainting(bool shouldContinuouslyRepaint) noexceptOpenGLContext
setImageCacheSize(size_t cacheSizeBytes) noexceptOpenGLContext
setMultisamplingEnabled(bool) noexceptOpenGLContext
setNativeSharedContext(void *nativeContextToShareWith) noexceptOpenGLContext
setOpenGLVersionRequired(OpenGLVersion) noexceptOpenGLContext
setPixelFormat(const OpenGLPixelFormat &preferredPixelFormat) noexceptOpenGLContext
setRenderer(OpenGLRenderer *) noexceptOpenGLContext
setSwapInterval(int numFramesPerSwap)OpenGLContext
swapBuffers()OpenGLContext
triggerRepaint()OpenGLContext
useMultisamplingOpenGLContextprivate
versionRequiredOpenGLContextprivate
~OpenGLContext()OpenGLContext