Controls a physical MIDI output device.
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#include <juce_MidiOutput.h>
Controls a physical MIDI output device.
To create one of these, use the static getDevices() method to get a list of the available output devices, then use the openDevice() method to try to open one.
- See also
- MidiInput
◆ ThreadID
◆ anonymous enum
Special realtime audio thread priority.
This priority will create a high-priority thread which is best suited for realtime audio processing.
Currently, this priority is identical to priority 9, except when building for Android with OpenSL support.
In this case, JUCE will ask OpenSL to consturct a super high priority thread specifically for realtime audio processing.
Note that this priority can only be set before the thread has started. Switching to this priority, or from this priority to a different priority, is not supported under Android and will assert.
For best performance this thread should yield at regular intervals and not call any blocking APIS.
- See also
- startThread, setPriority, sleep, WaitableEvent
Enumerator |
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realtimeAudioPriority | |
◆ ~MidiOutput()
MidiOutput::~MidiOutput |
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◆ MidiOutput()
MidiOutput::MidiOutput |
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const String & |
midiName | ) |
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private |
◆ clearAllPendingMessages()
void MidiOutput::clearAllPendingMessages |
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◆ createNewDevice()
This will try to create a new midi output device (Not available on Windows).
This will attempt to create a new midi output device that other apps can connect to and use as their midi input.
Returns nullptr if a device can't be created.
- Parameters
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deviceName | the name to use for the new device |
◆ currentThreadShouldExit()
static bool Thread::currentThreadShouldExit |
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staticinherited |
Checks whether the current thread has been told to stop running.
On the message thread, this will always return false, otherwise it will return threadShouldExit() called on the current thread.
- See also
- threadShouldExit
◆ getCurrentThread()
static Thread* Thread::getCurrentThread |
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staticinherited |
Finds the thread object that is currently running.
Note that the main UI thread (or other non-Juce threads) don't have a Thread object associated with them, so this will return nullptr.
◆ getCurrentThreadId()
◆ getDefaultDeviceIndex()
static int MidiOutput::getDefaultDeviceIndex |
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Returns the index of the default midi output device to use.
This refers to the index in the list returned by getDevices().
◆ getDevices()
◆ getName()
const String& MidiOutput::getName |
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const |
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inlinenoexcept |
Returns the name of this device.
◆ getThreadId()
Returns the ID of this thread.
That means the ID of this thread object - not of the thread that's calling the method.
This can change when the thread is started and stopped, and will be invalid if the thread's not actually running.
- See also
- getCurrentThreadId
◆ getThreadName()
const String& Thread::getThreadName |
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const |
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inlineinherited |
Returns the name of the thread.
This is the name that gets set in the constructor.
References JUCE_CALLTYPE.
◆ isThreadRunning()
bool Thread::isThreadRunning |
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const |
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inherited |
Returns true if the thread is currently active.
◆ notify()
void Thread::notify |
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const |
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inherited |
Wakes up the thread.
If the thread has called the wait() method, this will wake it up.
- See also
- wait
◆ openDevice()
Tries to open one of the midi output devices.
This will return a MidiOutput object if it manages to open it. You can then send messages to this device, and delete it when no longer needed.
If the device can't be opened, this will return a null pointer.
- Parameters
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deviceIndex | the index of a device from the list returned by getDevices() |
- See also
- getDevices
◆ run()
Must be implemented to perform the thread's actual code.
Remember that the thread must regularly check the threadShouldExit() method whilst running, and if this returns true it should return from the run() method as soon as possible to avoid being forcibly killed.
- See also
- threadShouldExit, startThread
Implements Thread.
◆ sendBlockOfMessages()
void MidiOutput::sendBlockOfMessages |
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const MidiBuffer & |
buffer, |
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double |
millisecondCounterToStartAt, |
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double |
samplesPerSecondForBuffer |
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This lets you supply a block of messages that will be sent out at some point in the future.
The MidiOutput class has an internal thread that can send out timestamped messages - this appends a set of messages to its internal buffer, ready for sending.
This will only work if you've already started the thread with startBackgroundThread().
A time is specified, at which the block of messages should be sent. This time uses the same time base as Time::getMillisecondCounter(), and must be in the future.
The samplesPerSecondForBuffer parameter indicates the number of samples per second used by the MidiBuffer. Each event in a MidiBuffer has a sample position, and the samplesPerSecondForBuffer value is needed to convert this sample position to a real time.
◆ sendBlockOfMessagesNow()
void MidiOutput::sendBlockOfMessagesNow |
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const MidiBuffer & |
buffer | ) |
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Sends out a sequence of MIDI messages immediately.
◆ sendMessageNow()
void MidiOutput::sendMessageNow |
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const MidiMessage & |
message | ) |
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Sends out a MIDI message immediately.
◆ setAffinityMask()
void Thread::setAffinityMask |
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uint32 |
affinityMask | ) |
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inherited |
Sets the affinity mask for the thread.
This will only have an effect next time the thread is started - i.e. if the thread is already running when called, it'll have no effect.
- See also
- setCurrentThreadAffinityMask
◆ setCurrentThreadAffinityMask()
void Thread::setCurrentThreadAffinityMask |
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uint32 |
affinityMask | ) |
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staticinherited |
◆ setCurrentThreadName()
void Thread::setCurrentThreadName |
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const String & |
newThreadName | ) |
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staticinherited |
◆ setCurrentThreadPriority()
static bool Thread::setCurrentThreadPriority |
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int |
priority | ) |
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staticinherited |
Changes the priority of the caller thread.
Similar to setPriority(), but this static method acts on the caller thread. May return false if for some reason the priority can't be changed.
- See also
- setPriority
◆ setPriority()
bool Thread::setPriority |
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int |
priority | ) |
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inherited |
Changes the thread's priority.
May return false if for some reason the priority can't be changed.
- Parameters
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priority | the new priority, in the range 0 (lowest) to 10 (highest). A priority of 5 is normal. |
- See also
- realtimeAudioPriority
◆ signalThreadShouldExit()
void Thread::signalThreadShouldExit |
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inherited |
Sets a flag to tell the thread it should stop.
Calling this means that the threadShouldExit() method will then return true. The thread should be regularly checking this to see whether it should exit.
If your thread makes use of wait(), you might want to call notify() after calling this method, to interrupt any waits that might be in progress, and allow it to reach a point where it can exit.
- See also
- threadShouldExit
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waitForThreadToExit
◆ sleep()
void Thread::sleep |
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int |
milliseconds | ) |
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staticinherited |
◆ startBackgroundThread()
void MidiOutput::startBackgroundThread |
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Starts up a background thread so that the device can send blocks of data.
Call this to get the device ready, before using sendBlockOfMessages().
◆ startThread() [1/2]
void Thread::startThread |
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inherited |
Starts the thread running.
This will cause the thread's run() method to be called by a new thread. If this thread is already running, startThread() won't do anything.
- See also
- stopThread
◆ startThread() [2/2]
void Thread::startThread |
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int |
priority | ) |
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inherited |
Starts the thread with a given priority.
Launches the thread with a given priority, where 0 = lowest, 10 = highest. If the thread is already running, its priority will be changed.
- See also
- startThread, setPriority, realtimeAudioPriority
◆ stopBackgroundThread()
void MidiOutput::stopBackgroundThread |
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◆ stopThread()
bool Thread::stopThread |
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int |
timeOutMilliseconds | ) |
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inherited |
Attempts to stop the thread running.
This method will cause the threadShouldExit() method to return true and call notify() in case the thread is currently waiting.
Hopefully the thread will then respond to this by exiting cleanly, and the stopThread method will wait for a given time-period for this to happen.
If the thread is stuck and fails to respond after the time-out, it gets forcibly killed, which is a very bad thing to happen, as it could still be holding locks, etc. which are needed by other parts of your program.
- Parameters
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timeOutMilliseconds | The number of milliseconds to wait for the thread to finish before killing it by force. A negative value in here will wait forever. |
- Returns
- true if the thread was cleanly stopped before the timeout, or false if it had to be killed by force.
- See also
- signalThreadShouldExit, threadShouldExit, waitForThreadToExit, isThreadRunning
◆ threadShouldExit()
bool Thread::threadShouldExit |
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const |
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inlineinherited |
Checks whether the thread has been told to stop running.
Threads need to check this regularly, and if it returns true, they should return from their run() method at the first possible opportunity.
- See also
- signalThreadShouldExit, currentThreadShouldExit
◆ wait()
bool Thread::wait |
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int |
timeOutMilliseconds | ) |
const |
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inherited |
Makes the thread wait for a notification.
This puts the thread to sleep until either the timeout period expires, or another thread calls the notify() method to wake it up.
A negative time-out value means that the method will wait indefinitely.
- Returns
- true if the event has been signalled, false if the timeout expires.
◆ waitForThreadToExit()
bool Thread::waitForThreadToExit |
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int |
timeOutMilliseconds | ) |
const |
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inherited |
Waits for the thread to stop.
This will waits until isThreadRunning() is false or until a timeout expires.
- Parameters
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timeOutMilliseconds | the time to wait, in milliseconds. If this value is less than zero, it will wait forever. |
- Returns
- true if the thread exits, or false if the timeout expires first.
◆ yield()
Yields the calling thread's current time-slot.
◆ firstMessage
PendingMessage* MidiOutput::firstMessage |
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private |
◆ internal
void* MidiOutput::internal = nullptr |
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◆ lock
◆ name
The documentation for this class was generated from the following file: