A 4x4 3D transformation matrix. More...
#include <juce_Matrix3D.h>
Public Member Functions | |
Matrix3D () noexcept | |
Creates an identity matrix. More... | |
Matrix3D (const Matrix3D &other) noexcept | |
Creates a copy of another matrix. More... | |
Matrix3D (const Type &m00, const Type &m10, const Type &m20, const Type &m30, const Type &m01, const Type &m11, const Type &m21, const Type &m31, const Type &m02, const Type &m12, const Type &m22, const Type &m32, const Type &m03, const Type &m13, const Type &m23, const Type &m33) noexcept | |
Creates a matrix from its raw 4x4 values. More... | |
Matrix3D (const Type *values) noexcept | |
Creates a matrix from an array of 16 raw values. More... | |
Matrix3D (const AffineTransform &transform) noexcept | |
Creates a matrix from a 2D affine transform. More... | |
Matrix3D (Vector3D< Type > vector) noexcept | |
Creates a matrix from a 3D vector translation. More... | |
Matrix3D | operator* (const Matrix3D &other) const noexcept |
Multiplies this matrix by another, and returns the result. More... | |
Matrix3D & | operator*= (const Matrix3D &other) noexcept |
Multiplies this matrix by another. More... | |
Matrix3D & | operator= (const Matrix3D &other) noexcept |
Copies another matrix. More... | |
Matrix3D | rotated (Vector3D< Type > eulerAngleRadians) const noexcept |
Returns a copy of this matrix after rotation through the Y, X and then Z angles specified by the vector. More... | |
Static Public Member Functions | |
static Matrix3D | fromFrustum (Type left, Type right, Type bottom, Type top, Type nearDistance, Type farDistance) noexcept |
Returns a new matrix from the given frustrum values. More... | |
Public Attributes | |
Type | mat [16] |
The 4x4 matrix values. More... | |
A 4x4 3D transformation matrix.
Creates an identity matrix.
References Matrix3D< Type >::mat.
Referenced by Matrix3D< Type >::fromFrustum(), Matrix3D< Type >::operator*(), and Matrix3D< Type >::rotated().
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inlinenoexcept |
Creates a copy of another matrix.
References Matrix3D< Type >::mat.
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inlinenoexcept |
Creates a matrix from its raw 4x4 values.
References Matrix3D< Type >::mat.
Creates a matrix from an array of 16 raw values.
References Matrix3D< Type >::mat.
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inlinenoexcept |
Creates a matrix from a 2D affine transform.
References Matrix3D< Type >::mat.
Creates a matrix from a 3D vector translation.
References Matrix3D< Type >::mat.
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inlinestaticnoexcept |
Returns a new matrix from the given frustrum values.
References Matrix3D< Type >::Matrix3D().
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inlinenoexcept |
Multiplies this matrix by another, and returns the result.
References Matrix3D< Type >::mat, and Matrix3D< Type >::Matrix3D().
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inlinenoexcept |
Multiplies this matrix by another.
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inlinenoexcept |
Copies another matrix.
References Matrix3D< Type >::mat.
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inlinenoexcept |
Returns a copy of this matrix after rotation through the Y, X and then Z angles specified by the vector.
References Matrix3D< Type >::Matrix3D().
Type Matrix3D< Type >::mat[16] |
The 4x4 matrix values.
These are stored in the standard OpenGL order.
Referenced by Matrix3D< Type >::Matrix3D(), Matrix3D< Type >::operator*(), and Matrix3D< Type >::operator=().