Interface class for graphics context objects, used internally by the Graphics class. More...
#include <juce_LowLevelGraphicsContext.h>
Public Member Functions | |
virtual | ~LowLevelGraphicsContext () |
virtual void | addTransform (const AffineTransform &)=0 |
virtual void | beginTransparencyLayer (float opacity)=0 |
virtual bool | clipRegionIntersects (const Rectangle< int > &)=0 |
virtual void | clipToImageAlpha (const Image &, const AffineTransform &)=0 |
virtual void | clipToPath (const Path &, const AffineTransform &)=0 |
virtual bool | clipToRectangle (const Rectangle< int > &)=0 |
virtual bool | clipToRectangleList (const RectangleList< int > &)=0 |
virtual void | drawGlyph (int glyphNumber, const AffineTransform &)=0 |
virtual void | drawImage (const Image &, const AffineTransform &)=0 |
virtual void | drawLine (const Line< float > &)=0 |
virtual bool | drawTextLayout (const AttributedString &, const Rectangle< float > &) |
virtual void | endTransparencyLayer ()=0 |
virtual void | excludeClipRectangle (const Rectangle< int > &)=0 |
virtual void | fillPath (const Path &, const AffineTransform &)=0 |
virtual void | fillRect (const Rectangle< int > &, bool replaceExistingContents)=0 |
virtual void | fillRect (const Rectangle< float > &)=0 |
virtual void | fillRectList (const RectangleList< float > &)=0 |
virtual Rectangle< int > | getClipBounds () const =0 |
virtual const Font & | getFont ()=0 |
virtual float | getPhysicalPixelScaleFactor ()=0 |
virtual bool | isClipEmpty () const =0 |
virtual bool | isVectorDevice () const =0 |
Returns true if this device is vector-based, e.g. More... | |
virtual void | restoreState ()=0 |
virtual void | saveState ()=0 |
virtual void | setFill (const FillType &)=0 |
virtual void | setFont (const Font &)=0 |
virtual void | setInterpolationQuality (Graphics::ResamplingQuality)=0 |
virtual void | setOpacity (float)=0 |
virtual void | setOrigin (Point< int >)=0 |
Moves the origin to a new position. More... | |
Protected Member Functions | |
LowLevelGraphicsContext () | |
Interface class for graphics context objects, used internally by the Graphics class.
Users are not supposed to create instances of this class directly - do your drawing via the Graphics object instead.
It's a base class for different types of graphics context, that may perform software-based or OS-accelerated rendering.
E.g. the LowLevelGraphicsSoftwareRenderer renders onto an image in memory, but other subclasses could render directly to a windows HDC, a Quartz context, or an OpenGL context.
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inlinevirtual |
Reimplemented in Direct2DLowLevelGraphicsContext, and CoreGraphicsContext.
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Returns true if this device is vector-based, e.g.
a printer.
Implemented in RenderingHelpers::StackBasedLowLevelGraphicsContext< SavedStateType >, RenderingHelpers::StackBasedLowLevelGraphicsContext< RenderingHelpers::SoftwareRendererSavedState >, LowLevelGraphicsPostScriptRenderer, Direct2DLowLevelGraphicsContext, and CoreGraphicsContext.
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Implemented in RenderingHelpers::StackBasedLowLevelGraphicsContext< SavedStateType >, RenderingHelpers::StackBasedLowLevelGraphicsContext< RenderingHelpers::SoftwareRendererSavedState >, LowLevelGraphicsPostScriptRenderer, Direct2DLowLevelGraphicsContext, and CoreGraphicsContext.
Referenced by RenderingHelpers::SoftwareRendererSavedState::endTransparencyLayer().
Moves the origin to a new position.
The coordinates are relative to the current origin, and indicate the new position of (0, 0).
Implemented in RenderingHelpers::StackBasedLowLevelGraphicsContext< SavedStateType >, RenderingHelpers::StackBasedLowLevelGraphicsContext< RenderingHelpers::SoftwareRendererSavedState >, LowLevelGraphicsPostScriptRenderer, Direct2DLowLevelGraphicsContext, and CoreGraphicsContext.