Utility class for linearly smoothed values like volume etc. More...
#include <juce_LinearSmoothedValue.h>
Public Member Functions | |
LinearSmoothedValue () noexcept | |
Constructor. More... | |
LinearSmoothedValue (FloatType initialValue) noexcept | |
Constructor. More... | |
void | applyGain (FloatType *samples, int numSamples) noexcept |
Applies a linear smoothed gain to a stream of samples S[i] *= gain. More... | |
void | applyGain (FloatType *samplesOut, const FloatType *samplesIn, int numSamples) noexcept |
Computes output as linear smoothed gain applied to a stream of samples. More... | |
void | applyGain (AudioBuffer< FloatType > &buffer, int numSamples) noexcept |
Applies a linear smoothed gain to a buffer. More... | |
FloatType | getNextValue () noexcept |
Compute the next value. More... | |
FloatType | getTargetValue () const noexcept |
Returns the target value towards which the smoothed value is currently moving. More... | |
bool | isSmoothing () const noexcept |
Returns true if the current value is currently being interpolated. More... | |
void | reset (double sampleRate, double rampLengthInSeconds) noexcept |
Reset to a new sample rate and ramp length. More... | |
void | setValue (FloatType newValue) noexcept |
Set a new target value. More... | |
Private Attributes | |
int | countdown = 0 |
FloatType | currentValue = 0 |
FloatType | step = 0 |
int | stepsToTarget = 0 |
FloatType | target = 0 |
Utility class for linearly smoothed values like volume etc.
that should not change abruptly but as a linear ramp, to avoid audio glitches.
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inlinenoexcept |
Constructor.
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inlinenoexcept |
Constructor.
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inlinenoexcept |
Applies a linear smoothed gain to a stream of samples S[i] *= gain.
samples | Pointer to a raw array of samples |
numSamples | Length of array of samples |
References LinearSmoothedValue< FloatType >::getNextValue(), LinearSmoothedValue< FloatType >::isSmoothing(), jassert, FloatVectorOperations::multiply(), and LinearSmoothedValue< FloatType >::target.
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inlinenoexcept |
Computes output as linear smoothed gain applied to a stream of samples.
Sout[i] = Sin[i] * gain
samplesOut | A pointer to a raw array of output samples |
samplesIn | A pointer to a raw array of input samples |
numSamples | The length of the array of samples |
References LinearSmoothedValue< FloatType >::getNextValue(), LinearSmoothedValue< FloatType >::isSmoothing(), jassert, FloatVectorOperations::multiply(), and LinearSmoothedValue< FloatType >::target.
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inlinenoexcept |
Applies a linear smoothed gain to a buffer.
References LinearSmoothedValue< FloatType >::getNextValue(), LinearSmoothedValue< FloatType >::isSmoothing(), jassert, and LinearSmoothedValue< FloatType >::target.
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inlinenoexcept |
Compute the next value.
References LinearSmoothedValue< FloatType >::countdown, LinearSmoothedValue< FloatType >::currentValue, LinearSmoothedValue< FloatType >::step, and LinearSmoothedValue< FloatType >::target.
Referenced by LinearSmoothedValue< FloatType >::applyGain().
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inlinenoexcept |
Returns the target value towards which the smoothed value is currently moving.
References LinearSmoothedValue< FloatType >::target.
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inlinenoexcept |
Returns true if the current value is currently being interpolated.
References LinearSmoothedValue< FloatType >::countdown.
Referenced by LinearSmoothedValue< FloatType >::applyGain().
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inlinenoexcept |
Reset to a new sample rate and ramp length.
sampleRate | The sampling rate |
rampLengthInSeconds | The duration of the ramp in seconds |
References LinearSmoothedValue< FloatType >::countdown, LinearSmoothedValue< FloatType >::currentValue, jassert, LinearSmoothedValue< FloatType >::stepsToTarget, and LinearSmoothedValue< FloatType >::target.
Referenced by Bias< FloatType >::updateRamp().
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inlinenoexcept |
Set a new target value.
newValue | New target value |
References LinearSmoothedValue< FloatType >::countdown, LinearSmoothedValue< FloatType >::currentValue, LinearSmoothedValue< FloatType >::step, LinearSmoothedValue< FloatType >::stepsToTarget, and LinearSmoothedValue< FloatType >::target.
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