An object that waits for client sockets to connect to a port on this host, and creates InterprocessConnection objects for each one. More...
#include <juce_InterprocessConnectionServer.h>
Public Member Functions | |
InterprocessConnectionServer () | |
Creates an uninitialised server object. More... | |
~InterprocessConnectionServer () | |
Destructor. More... | |
bool | beginWaitingForSocket (int portNumber, const String &bindAddress=String()) |
Starts an internal thread which listens on the given port number. More... | |
void | stop () |
Terminates the listener thread, if it's active. More... | |
Protected Member Functions | |
virtual InterprocessConnection * | createConnectionObject ()=0 |
Creates a suitable connection object for a client process that wants to connect to this one. More... | |
Private Types | |
enum | { realtimeAudioPriority = -1 } |
Special realtime audio thread priority. More... | |
typedef void * | ThreadID |
A value type used for thread IDs. More... | |
Private Member Functions | |
ThreadID | getThreadId () const noexcept |
Returns the ID of this thread. More... | |
const String & | getThreadName () const |
Returns the name of the thread. More... | |
bool | isThreadRunning () const |
Returns true if the thread is currently active. More... | |
void | notify () const |
Wakes up the thread. More... | |
void | run () override |
Must be implemented to perform the thread's actual code. More... | |
void | setAffinityMask (uint32 affinityMask) |
Sets the affinity mask for the thread. More... | |
bool | setPriority (int priority) |
Changes the thread's priority. More... | |
void | signalThreadShouldExit () |
Sets a flag to tell the thread it should stop. More... | |
void | startThread () |
Starts the thread running. More... | |
void | startThread (int priority) |
Starts the thread with a given priority. More... | |
bool | stopThread (int timeOutMilliseconds) |
Attempts to stop the thread running. More... | |
bool | threadShouldExit () const |
Checks whether the thread has been told to stop running. More... | |
bool | wait (int timeOutMilliseconds) const |
Makes the thread wait for a notification. More... | |
bool | waitForThreadToExit (int timeOutMilliseconds) const |
Waits for the thread to stop. More... | |
Static Private Member Functions | |
static bool | currentThreadShouldExit () |
Checks whether the current thread has been told to stop running. More... | |
static Thread * | getCurrentThread () |
Finds the thread object that is currently running. More... | |
static ThreadID | getCurrentThreadId () |
Returns an id that identifies the caller thread. More... | |
static void | setCurrentThreadAffinityMask (uint32 affinityMask) |
Changes the affinity mask for the caller thread. More... | |
static void | setCurrentThreadName (const String &newThreadName) |
Changes the name of the caller thread. More... | |
static bool | setCurrentThreadPriority (int priority) |
Changes the priority of the caller thread. More... | |
static void | sleep (int milliseconds) |
static void | yield () |
Yields the calling thread's current time-slot. More... | |
Private Attributes | |
ScopedPointer< StreamingSocket > | socket |
An object that waits for client sockets to connect to a port on this host, and creates InterprocessConnection objects for each one.
To use this, create a class derived from it which implements the createConnectionObject() method, so that it creates suitable connection objects for each client that tries to connect.
|
inherited |
A value type used for thread IDs.
|
inherited |
Special realtime audio thread priority.
This priority will create a high-priority thread which is best suited for realtime audio processing.
Currently, this priority is identical to priority 9, except when building for Android with OpenSL support.
In this case, JUCE will ask OpenSL to consturct a super high priority thread specifically for realtime audio processing.
Note that this priority can only be set before the thread has started. Switching to this priority, or from this priority to a different priority, is not supported under Android and will assert.
For best performance this thread should yield at regular intervals and not call any blocking APIS.
Enumerator | |
---|---|
realtimeAudioPriority |
InterprocessConnectionServer::InterprocessConnectionServer | ( | ) |
Creates an uninitialised server object.
InterprocessConnectionServer::~InterprocessConnectionServer | ( | ) |
Destructor.
bool InterprocessConnectionServer::beginWaitingForSocket | ( | int | portNumber, |
const String & | bindAddress = String() |
||
) |
Starts an internal thread which listens on the given port number.
While this is running, in another process tries to connect with the InterprocessConnection::connectToSocket() method, this object will call createConnectionObject() to create a connection to that client.
Use stop() to stop the thread running.
portNumber | The port on which the server will receive connections |
bindAddress | The address on which the server will listen for connections. An empty string indicates that it should listen on all addresses assigned to this machine. |
|
protectedpure virtual |
Creates a suitable connection object for a client process that wants to connect to this one.
This will be called by the listener thread when a client process tries to connect, and must return a new InterprocessConnection object that will then run as this end of the connection.
|
staticinherited |
Checks whether the current thread has been told to stop running.
On the message thread, this will always return false, otherwise it will return threadShouldExit() called on the current thread.
|
staticinherited |
Finds the thread object that is currently running.
Note that the main UI thread (or other non-Juce threads) don't have a Thread object associated with them, so this will return nullptr.
|
staticinherited |
Returns an id that identifies the caller thread.
To find the ID of a particular thread object, use getThreadId().
Referenced by ThreadLocalValue< Type >::get(), and ThreadLocalValue< Type >::releaseCurrentThreadStorage().
|
inlinenoexceptinherited |
Returns the ID of this thread.
That means the ID of this thread object - not of the thread that's calling the method.
This can change when the thread is started and stopped, and will be invalid if the thread's not actually running.
|
inlineinherited |
Returns the name of the thread.
This is the name that gets set in the constructor.
References JUCE_CALLTYPE.
|
inherited |
Returns true if the thread is currently active.
|
inherited |
|
overrideprivatevirtual |
Must be implemented to perform the thread's actual code.
Remember that the thread must regularly check the threadShouldExit() method whilst running, and if this returns true it should return from the run() method as soon as possible to avoid being forcibly killed.
Implements Thread.
|
inherited |
Sets the affinity mask for the thread.
This will only have an effect next time the thread is started - i.e. if the thread is already running when called, it'll have no effect.
|
staticinherited |
Changes the affinity mask for the caller thread.
This will change the affinity mask for the thread that calls this static method.
References juce::ignoreUnused(), and jassertfalse.
|
staticinherited |
Changes the name of the caller thread.
Different OSes may place different length or content limits on this name.
References JUCE_AUTORELEASEPOOL, anonymous_namespace{juce_osx_ObjCHelpers.h}::juceStringToNS(), setName, and String::toRawUTF8().
|
staticinherited |
Changes the priority of the caller thread.
Similar to setPriority(), but this static method acts on the caller thread. May return false if for some reason the priority can't be changed.
|
inherited |
Changes the thread's priority.
May return false if for some reason the priority can't be changed.
priority | the new priority, in the range 0 (lowest) to 10 (highest). A priority of 5 is normal. |
|
inherited |
Sets a flag to tell the thread it should stop.
Calling this means that the threadShouldExit() method will then return true. The thread should be regularly checking this to see whether it should exit.
If your thread makes use of wait(), you might want to call notify() after calling this method, to interrupt any waits that might be in progress, and allow it to reach a point where it can exit.
|
staticinherited |
Referenced by OpenGLContext::NativeContext::swapBuffers().
|
inherited |
Starts the thread running.
This will cause the thread's run() method to be called by a new thread. If this thread is already running, startThread() won't do anything.
|
inherited |
Starts the thread with a given priority.
Launches the thread with a given priority, where 0 = lowest, 10 = highest. If the thread is already running, its priority will be changed.
void InterprocessConnectionServer::stop | ( | ) |
Terminates the listener thread, if it's active.
|
inherited |
Attempts to stop the thread running.
This method will cause the threadShouldExit() method to return true and call notify() in case the thread is currently waiting.
Hopefully the thread will then respond to this by exiting cleanly, and the stopThread method will wait for a given time-period for this to happen.
If the thread is stuck and fails to respond after the time-out, it gets forcibly killed, which is a very bad thing to happen, as it could still be holding locks, etc. which are needed by other parts of your program.
timeOutMilliseconds | The number of milliseconds to wait for the thread to finish before killing it by force. A negative value in here will wait forever. |
|
inlineinherited |
Checks whether the thread has been told to stop running.
Threads need to check this regularly, and if it returns true, they should return from their run() method at the first possible opportunity.
|
inherited |
Makes the thread wait for a notification.
This puts the thread to sleep until either the timeout period expires, or another thread calls the notify() method to wake it up.
A negative time-out value means that the method will wait indefinitely.
|
inherited |
Waits for the thread to stop.
This will waits until isThreadRunning() is false or until a timeout expires.
timeOutMilliseconds | the time to wait, in milliseconds. If this value is less than zero, it will wait forever. |
|
staticinherited |
Yields the calling thread's current time-slot.
|
private |