Base class for objects that can be used to automatically position a component according to some kind of algorithm. More...
#include <juce_Component.h>
Public Member Functions | |
Positioner (Component &component) noexcept | |
Creates a Positioner which can control the specified component. More... | |
virtual | ~Positioner () |
Destructor. More... | |
virtual void | applyNewBounds (const Rectangle< int > &newBounds)=0 |
Attempts to set the component's position to the given rectangle. More... | |
Component & | getComponent () const noexcept |
Returns the component that this positioner controls. More... | |
Private Attributes | |
Component & | component |
Base class for objects that can be used to automatically position a component according to some kind of algorithm.
The component class simply holds onto a reference to a Positioner, but doesn't actually do anything with it - all the functionality must be implemented by the positioner itself (e.g. it might choose to watch some kind of value and move the component when the value changes).
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explicitnoexcept |
Creates a Positioner which can control the specified component.
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inlinevirtual |
Destructor.
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pure virtual |
Attempts to set the component's position to the given rectangle.
Unlike simply calling Component::setBounds(), this may involve the positioner being smart enough to adjust itself to fit the new bounds, e.g. a RelativeRectangle's positioner may try to reverse the expressions used to make them fit these new coordinates.
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inlinenoexcept |
Returns the component that this positioner controls.
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private |