JUCE  v5.1.1-3-g1a0b28c73
JUCE API
ComponentDragger Class Reference

An object to take care of the logic for dragging components around with the mouse. More...

#include <juce_ComponentDragger.h>

Collaboration diagram for ComponentDragger:

Public Member Functions

 ComponentDragger ()
 Creates a ComponentDragger. More...
 
virtual ~ComponentDragger ()
 Destructor. More...
 
void dragComponent (Component *componentToDrag, const MouseEvent &e, ComponentBoundsConstrainer *constrainer)
 Call this from your mouseDrag() callback to move the component. More...
 
void startDraggingComponent (Component *componentToDrag, const MouseEvent &e)
 Call this from your component's mouseDown() method, to prepare for dragging. More...
 

Private Attributes

Point< intmouseDownWithinTarget
 

Detailed Description

An object to take care of the logic for dragging components around with the mouse.

Very easy to use - in your mouseDown() callback, call startDraggingComponent(), then in your mouseDrag() callback, call dragComponent().

When starting a drag, you can give it a ComponentBoundsConstrainer to use to limit the component's position and keep it on-screen.

e.g.

class MyDraggableComp
{
ComponentDragger myDragger;
void mouseDown (const MouseEvent& e)
{
myDragger.startDraggingComponent (this, e);
}
void mouseDrag (const MouseEvent& e)
{
myDragger.dragComponent (this, e, nullptr);
}
};

Constructor & Destructor Documentation

◆ ComponentDragger()

ComponentDragger::ComponentDragger ( )

Creates a ComponentDragger.

◆ ~ComponentDragger()

virtual ComponentDragger::~ComponentDragger ( )
virtual

Destructor.

Member Function Documentation

◆ dragComponent()

void ComponentDragger::dragComponent ( Component componentToDrag,
const MouseEvent e,
ComponentBoundsConstrainer constrainer 
)

Call this from your mouseDrag() callback to move the component.

This will move the component, using the given constrainer object to check the new position.

Parameters
componentToDragthe component that you want to drag
ethe current mouse-drag event
constraineran optional constrainer object that should be used to apply limits to the component's position. Pass null if you don't want to contrain the movement.
See also
startDraggingComponent

◆ startDraggingComponent()

void ComponentDragger::startDraggingComponent ( Component componentToDrag,
const MouseEvent e 
)

Call this from your component's mouseDown() method, to prepare for dragging.

Parameters
componentToDragthe component that you want to drag
ethe mouse event that is triggering the drag
See also
dragComponent

Member Data Documentation

◆ mouseDownWithinTarget

Point<int> ComponentDragger::mouseDownWithinTarget
private

The documentation for this class was generated from the following file: