JUCE  v5.1.1-3-g1a0b28c73
JUCE API
AudioProcessorGraph Class Reference

A type of AudioProcessor which plays back a graph of other AudioProcessors. More...

#include <juce_AudioProcessorGraph.h>

Inheritance diagram for AudioProcessorGraph:
Collaboration diagram for AudioProcessorGraph:

Classes

class  AudioGraphIOProcessor
 A special type of AudioProcessor that can live inside an AudioProcessorGraph in order to use the audio that comes into and out of the graph itself. More...
 
struct  Connection
 Represents a connection between two channels of two nodes in an AudioProcessorGraph. More...
 
class  Node
 Represents one of the nodes, or processors, in an AudioProcessorGraph. More...
 

Public Types

enum  ProcessingPrecision {
  singlePrecision,
  doublePrecision
}
 
enum  WrapperType {
  wrapperType_Undefined = 0,
  wrapperType_VST,
  wrapperType_VST3,
  wrapperType_AudioUnit,
  wrapperType_AudioUnitv3,
  wrapperType_RTAS,
  wrapperType_AAX,
  wrapperType_Standalone
}
 Flags to indicate the type of plugin context in which a processor is being used. More...
 

Public Member Functions

 AudioProcessorGraph ()
 Creates an empty graph. More...
 
 ~AudioProcessorGraph ()
 Destructor. More...
 
bool acceptsMidi () const override
 Returns true if the processor wants midi messages. More...
 
bool addBus (bool isInput)
 Dynamically request an additional bus. More...
 
bool addConnection (uint32 sourceNodeId, int sourceChannelIndex, uint32 destNodeId, int destChannelIndex)
 Attempts to connect two specified channels of two nodes. More...
 
virtual void addListener (AudioProcessorListener *newListener)
 Adds a listener that will be called when an aspect of this processor changes. More...
 
NodeaddNode (AudioProcessor *newProcessor, uint32 nodeId=0)
 Adds a node to the graph. More...
 
void addParameter (AudioProcessorParameter *)
 Adds a parameter to the list. More...
 
void beginParameterChangeGesture (int parameterIndex)
 Sends a signal to the host to tell it that the user is about to start changing this parameter. More...
 
virtual bool canAddBus (bool isInput) const
 Callback to query if a bus can currently be added. More...
 
bool canConnect (uint32 sourceNodeId, int sourceChannelIndex, uint32 destNodeId, int destChannelIndex) const
 Returns true if it would be legal to connect the specified points. More...
 
virtual bool canRemoveBus (bool isInput) const
 Callback to query if the last bus can currently be removed. More...
 
void changeProgramName (int, const String &) override
 Called by the host to rename a program. More...
 
bool checkBusesLayoutSupported (const BusesLayout &) const
 Returns true if the Audio processor is likely to support a given layout. More...
 
void clear ()
 Deletes all nodes and connections from this graph. More...
 
AudioProcessorEditorcreateEditor () override
 Creates the filter's UI. More...
 
AudioProcessorEditorcreateEditorIfNeeded ()
 Returns the active editor, or if there isn't one, it will create one. More...
 
bool disableNonMainBuses ()
 Disables all non-main buses (aux and sidechains). More...
 
bool disconnectNode (uint32 nodeId)
 Removes all connections from the specified node. More...
 
void editorBeingDeleted (AudioProcessorEditor *) noexcept
 Not for public use - this is called before deleting an editor component. More...
 
bool enableAllBuses ()
 Enables all buses. More...
 
void endParameterChangeGesture (int parameterIndex)
 Tells the host that the user has finished changing this parameter. More...
 
virtual int32 getAAXPluginIDForMainBusConfig (const AudioChannelSet &mainInputLayout, const AudioChannelSet &mainOutputLayout, bool idForAudioSuite) const
 AAX plug-ins need to report a unique "plug-in id" for every audio layout configuration that your AudioProcessor supports on the main bus. More...
 
AudioProcessorEditorgetActiveEditor () const noexcept
 Returns the active editor, if there is one. More...
 
virtual StringArray getAlternateDisplayNames () const
 Returns a list of alternative names to use for this processor. More...
 
int getBlockSize () const noexcept
 Returns the current typical block size that is being used. More...
 
BusgetBus (bool isInput, int busIdx) noexcept
 Returns the audio bus with a given index and direction. More...
 
const BusgetBus (bool isInput, int busIdx) const noexcept
 Returns the audio bus with a given index and direction. More...
 
template<typename FloatType >
AudioBuffer< FloatType > getBusBuffer (AudioBuffer< FloatType > &processBlockBuffer, bool isInput, int busIndex) const
 Returns an AudioBuffer containing a set of channel pointers for a specific bus. More...
 
int getBusCount (bool isInput) const noexcept
 Returns the number of buses on the input or output side. More...
 
BusesLayout getBusesLayout () const
 Provides the current channel layouts of this audio processor. More...
 
const CriticalSectiongetCallbackLock () const noexcept
 This returns a critical section that will automatically be locked while the host is calling the processBlock() method. More...
 
int getChannelCountOfBus (bool isInput, int busIdx) const noexcept
 Provides the number of channels of the bus with a given index and direction. More...
 
int getChannelIndexInProcessBlockBuffer (bool isInput, int busIndex, int channelIndex) const noexcept
 Returns the position of a bus's channels within the processBlock buffer. More...
 
AudioChannelSet getChannelLayoutOfBus (bool isInput, int busIndex) const noexcept
 Provides the channel layout of the bus with a given index and direction. More...
 
const ConnectiongetConnection (int index) const
 Returns a pointer to one of the connections in the graph. More...
 
const ConnectiongetConnectionBetween (uint32 sourceNodeId, int sourceChannelIndex, uint32 destNodeId, int destChannelIndex) const
 Searches for a connection between some specified channels. More...
 
int getCurrentProgram () override
 Returns the number of the currently active program. More...
 
virtual void getCurrentProgramStateInformation (juce::MemoryBlock &destData)
 The host will call this method if it wants to save the state of just the filter's current program. More...
 
int getLatencySamples () const noexcept
 This returns the number of samples delay that the filter imposes on the audio passing through it. More...
 
int getMainBusNumInputChannels () const noexcept
 Returns the number of input channels on the main bus. More...
 
int getMainBusNumOutputChannels () const noexcept
 Returns the number of output channels on the main bus. More...
 
const String getName () const override
 Returns the name of this processor. More...
 
template<int numLayouts>
BusesLayout getNextBestLayoutInLayoutList (const BusesLayout &layouts, const short(&channelLayoutList) [numLayouts][2])
 Returns the next best layout which is contained in a channel layout map. More...
 
NodegetNode (const int index) const noexcept
 Returns a pointer to one of the nodes in the graph. More...
 
NodegetNodeForId (const uint32 nodeId) const
 Searches the graph for a node with the given ID number and returns it. More...
 
int getNumConnections () const
 Returns the number of connections in the graph. More...
 
int getNumNodes () const noexcept
 Returns the number of nodes in the graph. More...
 
virtual int getNumParameters ()
 This must return the correct value immediately after the object has been created, and mustn't change the number of parameters later. More...
 
int getNumPrograms () override
 Returns the number of preset programs the filter supports. More...
 
int getOffsetInBusBufferForAbsoluteChannelIndex (bool isInput, int absoluteChannelIndex, int &busIdx) const noexcept
 Returns the offset in a bus's buffer from an absolute channel indes. More...
 
virtual float getParameter (int parameterIndex)
 Called by the host to find out the value of one of the filter's parameters. More...
 
virtual AudioProcessorParameter::Category getParameterCategory (int parameterIndex) const
 Should return the parameter's category. More...
 
virtual float getParameterDefaultValue (int parameterIndex)
 Returns the default value for the parameter. More...
 
virtual String getParameterID (int index)
 Returns the ID of a particular parameter. More...
 
virtual String getParameterLabel (int index) const
 Some plugin types may be able to return a label string for a parameter's units. More...
 
virtual const String getParameterName (int parameterIndex)
 Returns the name of a particular parameter. More...
 
virtual String getParameterName (int parameterIndex, int maximumStringLength)
 Returns the name of a parameter as a text string with a preferred maximum length. More...
 
virtual int getParameterNumSteps (int parameterIndex)
 Returns the number of discrete steps that this parameter can represent. More...
 
const OwnedArray< AudioProcessorParameter > & getParameters () const noexcept
 Returns the current list of parameters. More...
 
virtual const String getParameterText (int parameterIndex)
 Returns the value of a parameter as a text string. More...
 
virtual String getParameterText (int parameterIndex, int maximumStringLength)
 Returns the value of a parameter as a text string with a preferred maximum length. More...
 
AudioPlayHeadgetPlayHead () const noexcept
 Returns the current AudioPlayHead object that should be used to find out the state and position of the playhead. More...
 
ProcessingPrecision getProcessingPrecision () const noexcept
 Returns the precision-mode of the processor. More...
 
const String getProgramName (int) override
 Must return the name of a given program. More...
 
double getSampleRate () const noexcept
 Returns the current sample rate. More...
 
void getStateInformation (juce::MemoryBlock &) override
 The host will call this method when it wants to save the filter's internal state. More...
 
double getTailLengthSeconds () const override
 Returns the length of the filter's tail, in seconds. More...
 
int getTotalNumInputChannels () const noexcept
 Returns the total number of input channels. More...
 
int getTotalNumOutputChannels () const noexcept
 Returns the total number of output channels. More...
 
bool hasEditor () const override
 Your filter must override this and return true if it can create an editor component. More...
 
bool isConnected (uint32 possibleSourceNodeId, uint32 possibleDestNodeId) const
 Returns true if there is a connection between any of the channels of two specified nodes. More...
 
bool isConnectionLegal (const Connection *connection) const
 Returns true if the given connection's channel numbers map on to valid channels at each end. More...
 
virtual bool isMetaParameter (int parameterIndex) const
 Should return true if this parameter is a "meta" parameter. More...
 
virtual bool isMidiEffect () const
 Returns true if this is a midi effect plug-in and does no audio processing. More...
 
bool isNonRealtime () const noexcept
 Returns true if the processor is being run in an offline mode for rendering. More...
 
virtual bool isParameterAutomatable (int parameterIndex) const
 Returns true if the host can automate this parameter. More...
 
virtual bool isParameterOrientationInverted (int index) const
 This can be overridden to tell the host that particular parameters operate in the reverse direction. More...
 
bool isSuspended () const noexcept
 Returns true if processing is currently suspended. More...
 
bool isUsingDoublePrecision () const noexcept
 Returns true if the current precision is set to doublePrecision. More...
 
virtual void numBusesChanged ()
 This method is called when the number of buses is changed. More...
 
virtual void numChannelsChanged ()
 This method is called when the total number of input or output channels is changed. More...
 
void prepareToPlay (double, int) override
 Called before playback starts, to let the filter prepare itself. More...
 
void processBlock (AudioBuffer< float > &, MidiBuffer &) override
 Renders the next block. More...
 
void processBlock (AudioBuffer< double > &, MidiBuffer &) override
 Renders the next block. More...
 
virtual void processBlockBypassed (AudioBuffer< float > &buffer, MidiBuffer &midiMessages)
 Renders the next block when the processor is being bypassed. More...
 
virtual void processBlockBypassed (AudioBuffer< double > &buffer, MidiBuffer &midiMessages)
 Renders the next block when the processor is being bypassed. More...
 
virtual void processorLayoutsChanged ()
 This method is called when the layout of the audio processor changes. More...
 
bool producesMidi () const override
 Returns true if the processor produces midi messages. More...
 
void releaseResources () override
 Called after playback has stopped, to let the filter free up any resources it no longer needs. More...
 
bool removeBus (bool isInput)
 Dynamically remove the latest added bus. More...
 
void removeConnection (int index)
 Deletes the connection with the specified index. More...
 
bool removeConnection (uint32 sourceNodeId, int sourceChannelIndex, uint32 destNodeId, int destChannelIndex)
 Deletes any connection between two specified points. More...
 
bool removeIllegalConnections ()
 Performs a sanity checks of all the connections. More...
 
virtual void removeListener (AudioProcessorListener *listenerToRemove)
 Removes a previously added listener. More...
 
bool removeNode (uint32 nodeId)
 Deletes a node within the graph which has the specified ID. More...
 
bool removeNode (Node *node)
 Deletes a node within the graph. More...
 
void reset () override
 A plugin can override this to be told when it should reset any playing voices. More...
 
bool setBusesLayout (const BusesLayout &)
 Set the channel layouts of this audio processor. More...
 
bool setBusesLayoutWithoutEnabling (const BusesLayout &)
 Set the channel layouts of this audio processor without changing the enablement state of the buses. More...
 
bool setChannelLayoutOfBus (bool isInput, int busIdx, const AudioChannelSet &layout)
 Set the channel layout of the bus with a given index and direction. More...
 
void setCurrentProgram (int) override
 Called by the host to change the current program. More...
 
virtual void setCurrentProgramStateInformation (const void *data, int sizeInBytes)
 The host will call this method if it wants to restore the state of just the filter's current program. More...
 
void setLatencySamples (int newLatency)
 The filter should call this to set the number of samples delay that it introduces. More...
 
void setNonRealtime (bool) noexcept override
 Called by the host to tell this processor whether it's being used in a non-realtime capacity for offline rendering or bouncing. More...
 
virtual void setParameter (int parameterIndex, float newValue)
 The host will call this method to change the value of one of the filter's parameters. More...
 
void setParameterNotifyingHost (int parameterIndex, float newValue)
 Your filter can call this when it needs to change one of its parameters. More...
 
void setPlayConfigDetails (int numIns, int numOuts, double sampleRate, int blockSize)
 This is called by the processor to specify its details before being played. More...
 
void setPlayHead (AudioPlayHead *) override
 Tells the processor to use this playhead object. More...
 
void setProcessingPrecision (ProcessingPrecision newPrecision) noexcept
 Changes the processing precision of the receiver. More...
 
void setRateAndBufferSizeDetails (double sampleRate, int blockSize) noexcept
 This is called by the processor to specify its details before being played. More...
 
void setStateInformation (const void *data, int sizeInBytes) override
 This must restore the filter's state from a block of data previously created using getStateInformation(). More...
 
bool supportsDoublePrecisionProcessing () const override
 Returns true if the Audio processor supports double precision floating point processing. More...
 
virtual bool supportsMPE () const
 Returns true if the processor supports MPE. More...
 
void suspendProcessing (bool shouldBeSuspended)
 Enables and disables the processing callback. More...
 
void updateHostDisplay ()
 The filter can call this when something (apart from a parameter value) has changed. More...
 

Static Public Member Functions

template<int numLayouts>
static bool containsLayout (const BusesLayout &layouts, const short(&channelLayoutList) [numLayouts][2])
 Returns true if the channel layout map contains a certain layout. More...
 
static void copyXmlToBinary (const XmlElement &xml, juce::MemoryBlock &destData)
 Helper function that just converts an xml element into a binary blob. More...
 
static int getDefaultNumParameterSteps () noexcept
 Returns the default number of steps for a parameter. More...
 
static XmlElementgetXmlFromBinary (const void *data, int sizeInBytes)
 Retrieves an XML element that was stored as binary with the copyXmlToBinary() method. More...
 
static void setTypeOfNextNewPlugin (WrapperType)
 

Public Attributes

WrapperType wrapperType
 When loaded by a plugin wrapper, this flag will be set to indicate the type of plugin within which the processor is running. More...
 

Static Public Attributes

static const int midiChannelIndex
 A special number that represents the midi channel of a node. More...
 

Protected Member Functions

virtual bool canApplyBusCountChange (bool isInput, bool isAddingBuses, BusProperties &outNewBusProperties)
 Callback to query if adding/removing buses currently possible. More...
 
virtual bool canApplyBusesLayout (const BusesLayout &layouts) const
 Callback to check if a certain bus layout can now be applied. More...
 
virtual bool isBusesLayoutSupported (const BusesLayout &) const
 Callback to query if the AudioProcessor supports a specific layout. More...
 
void sendParamChangeMessageToListeners (int parameterIndex, float newValue)
 

Protected Attributes

AudioPlayHeadplayHead
 

Private Member Functions

void buildRenderingSequence ()
 
void cancelPendingUpdate () noexcept
 This will stop any pending updates from happening. More...
 
void clearRenderingSequence ()
 
void handleAsyncUpdate () override
 Called back to do whatever your class needs to do. More...
 
void handleUpdateNowIfNeeded ()
 If an update has been triggered and is pending, this will invoke it synchronously. More...
 
bool isAnInputTo (uint32 possibleInputId, uint32 possibleDestinationId, int recursionCheck) const
 
bool isUpdatePending () const noexcept
 Returns true if there's an update callback in the pipeline. More...
 
template<typename floatType >
void processAudio (AudioBuffer< floatType > &buffer, MidiBuffer &midiMessages)
 
void triggerAsyncUpdate ()
 Causes the callback to be triggered at a later time. More...
 

Private Attributes

ScopedPointer< AudioProcessorGraphBufferHelpers > audioBuffers
 
OwnedArray< Connectionconnections
 
MidiBuffercurrentMidiInputBuffer
 
MidiBuffer currentMidiOutputBuffer
 
bool isPrepared
 
uint32 lastNodeId
 
OwnedArray< MidiBuffermidiBuffers
 
ReferenceCountedArray< Nodenodes
 
Array< void * > renderingOps
 

Friends

class AudioGraphIOProcessor
 

Detailed Description

A type of AudioProcessor which plays back a graph of other AudioProcessors.

Use one of these objects if you want to wire-up a set of AudioProcessors and play back the result.

Processors can be added to the graph as "nodes" using addNode(), and once added, you can connect any of their input or output channels to other nodes using addConnection().

To play back a graph through an audio device, you might want to use an AudioProcessorPlayer object.

Member Enumeration Documentation

◆ ProcessingPrecision

Enumerator
singlePrecision 
doublePrecision 

◆ WrapperType

Flags to indicate the type of plugin context in which a processor is being used.

Enumerator
wrapperType_Undefined 
wrapperType_VST 
wrapperType_VST3 
wrapperType_AudioUnit 
wrapperType_AudioUnitv3 
wrapperType_RTAS 
wrapperType_AAX 
wrapperType_Standalone 

Constructor & Destructor Documentation

◆ AudioProcessorGraph()

AudioProcessorGraph::AudioProcessorGraph ( )

Creates an empty graph.

◆ ~AudioProcessorGraph()

AudioProcessorGraph::~AudioProcessorGraph ( )

Destructor.

Any processor objects that have been added to the graph will also be deleted.

Member Function Documentation

◆ acceptsMidi()

bool AudioProcessorGraph::acceptsMidi ( ) const
overridevirtual

Returns true if the processor wants midi messages.

Implements AudioProcessor.

◆ addBus()

bool AudioProcessor::addBus ( bool  isInput)
inherited

Dynamically request an additional bus.

Request an additional bus from the audio processor. If the audio processor does not support adding additional buses then this method will return false.

Most audio processors will not allow you to dynamically add/remove audio buses and will return false.

This method will invoke the canApplyBusCountChange callback to probe if a bus can be added and, if yes, will use the supplied bus properties of the canApplyBusCountChange callback to create a new bus.

See also
canApplyBusCountChange, removeBus

Referenced by AudioProcessor::canRemoveBus().

◆ addConnection()

bool AudioProcessorGraph::addConnection ( uint32  sourceNodeId,
int  sourceChannelIndex,
uint32  destNodeId,
int  destChannelIndex 
)

Attempts to connect two specified channels of two nodes.

If this isn't allowed (e.g. because you're trying to connect a midi channel to an audio one or other such nonsense), then it'll return false.

◆ addListener()

virtual void AudioProcessor::addListener ( AudioProcessorListener newListener)
virtualinherited

Adds a listener that will be called when an aspect of this processor changes.

Referenced by AudioProcessor::getActiveEditor().

◆ addNode()

Node* AudioProcessorGraph::addNode ( AudioProcessor newProcessor,
uint32  nodeId = 0 
)

Adds a node to the graph.

This creates a new node in the graph, for the specified processor. Once you have added a processor to the graph, the graph owns it and will delete it later when it is no longer needed.

The optional nodeId parameter lets you specify an ID to use for the node, but if the value is already in use, this new node will overwrite the old one.

If this succeeds, it returns a pointer to the newly-created node.

◆ addParameter()

void AudioProcessor::addParameter ( AudioProcessorParameter )
inherited

Adds a parameter to the list.

The parameter object will be managed and deleted automatically by the list when no longer needed.

Referenced by AudioProcessor::getActiveEditor().

◆ beginParameterChangeGesture()

void AudioProcessor::beginParameterChangeGesture ( int  parameterIndex)
inherited

Sends a signal to the host to tell it that the user is about to start changing this parameter.

This allows the host to know when a parameter is actively being held by the user, and it may use this information to help it record automation.

If you call this, it must be matched by a later call to endParameterChangeGesture().

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::beginChangeGesture() instead.

Referenced by AudioProcessor::getActiveEditor().

◆ buildRenderingSequence()

void AudioProcessorGraph::buildRenderingSequence ( )
private

◆ canAddBus()

virtual bool AudioProcessor::canAddBus ( bool  isInput) const
inlinevirtualinherited

Callback to query if a bus can currently be added.

This callback probes if a bus can currently be added. You should override this callback if you want to support dynamically adding/removing buses by the host. This is useful for mixer audio processors.

The default implementation will always return false.

See also
addBus

References juce::ignoreUnused().

◆ canApplyBusCountChange()

virtual bool AudioProcessor::canApplyBusCountChange ( bool  isInput,
bool  isAddingBuses,
BusProperties outNewBusProperties 
)
protectedvirtualinherited

Callback to query if adding/removing buses currently possible.

This callback is called when the host calls addBus or removeBus. Similar to canApplyBusesLayout, this callback is only called while the AudioProcessor is stopped and gives the processor a last chance to reject a requested bus change. It can also be used to apply the bus count change to an underlying wrapped plug-in.

When adding a bus, isAddingBuses will be true and the plug-in is expected to fill out outNewBusProperties with the properties of the bus which will be created just after the succesful return of this callback.

Implementations of AudioProcessor will rarely need to override this method. Only override this method if your processor supports adding and removing buses and if it needs more fine grain control over the naming of new buses or may reject bus number changes although canAddBus or canRemoveBus returned true.

The default implementation will return false if canAddBus/canRemoveBus returns false (the default behavior). Otherwise, this method returns "Input #busIdx" for input buses and "Output #busIdx" for output buses where busIdx is the index for newly created buses. The default layout in this case will be the layout of the previous bus of the same direction.

◆ canApplyBusesLayout()

virtual bool AudioProcessor::canApplyBusesLayout ( const BusesLayout layouts) const
inlineprotectedvirtualinherited

Callback to check if a certain bus layout can now be applied.

Most subclasses will not need to override this method and should instead override the isBusesLayoutSupported callback to reject certain layout changes.

This callback is called when the user requests a layout change. It will only be called if processing of the AudioProcessor has been stopped by a previous call to releaseResources or after the construction of the AudioProcessor. It will be called just before the actual layout change. By returning false you will abort the layout change and setBusesLayout will return false indicating that the layout change was not successful.

The default implementation will simply call isBusesLayoutSupported.

You only need to override this method if there is a chance that your AudioProcessor may not accept a layout although you have previously claimed to support it via the isBusesLayoutSupported callback. This can occur if your AudioProcessor's supported layouts depend on other plug-in parameters which may have changed since the last call to isBusesLayoutSupported, such as the format of an audio file which can be selected by the user in the AudioProcessor's editor. This callback gives the AudioProcessor a last chance to reject a layout if conditions have changed as it is always called just before the actual layout change.

As it is never called while the AudioProcessor is processing audio, it can also be used for AudioProcessors which wrap other plug-in formats to apply the current layout to the underlying plug-in. This callback gives such AudioProcessors a chance to reject the layout change should an error occur with the underlying plug-in during the layout change.

See also
isBusesLayoutSupported, setBusesLayout

References AudioProcessor::isBusesLayoutSupported().

◆ cancelPendingUpdate()

void AsyncUpdater::cancelPendingUpdate ( )
noexceptinherited

This will stop any pending updates from happening.

If called after triggerAsyncUpdate() and before the handleAsyncUpdate() callback happens, this will cancel the handleAsyncUpdate() callback.

Note that this method simply cancels the next callback - if a callback is already in progress on a different thread, this won't block until the callback finishes, so there's no guarantee that the callback isn't still running when the method returns.

◆ canConnect()

bool AudioProcessorGraph::canConnect ( uint32  sourceNodeId,
int  sourceChannelIndex,
uint32  destNodeId,
int  destChannelIndex 
) const

Returns true if it would be legal to connect the specified points.

◆ canRemoveBus()

virtual bool AudioProcessor::canRemoveBus ( bool  isInput) const
inlinevirtualinherited

Callback to query if the last bus can currently be removed.

This callback probes if the last bus can currently be removed. You should override this callback if you want to support dynamically adding/removing buses by the host. This is useful for mixer audio processors.

If you return true in this callback then the AudioProcessor will go ahead and delete the bus.

The default implementation will always return false.

References AudioProcessor::addBus(), AudioProcessor::getBusesLayout(), AudioProcessor::getChannelLayoutOfBus(), juce::ignoreUnused(), AudioProcessor::removeBus(), AudioProcessor::setBusesLayout(), AudioProcessor::setBusesLayoutWithoutEnabling(), and AudioProcessor::setChannelLayoutOfBus().

◆ changeProgramName()

void AudioProcessorGraph::changeProgramName ( int  index,
const String newName 
)
inlineoverridevirtual

Called by the host to rename a program.

Implements AudioProcessor.

References AudioProcessor::getStateInformation(), and AudioProcessor::setStateInformation().

◆ checkBusesLayoutSupported()

bool AudioProcessor::checkBusesLayoutSupported ( const BusesLayout ) const
inherited

Returns true if the Audio processor is likely to support a given layout.

This can be called regardless if the processor is currently running.

Referenced by AudioProcessor::getBusBuffer().

◆ clear()

void AudioProcessorGraph::clear ( )

Deletes all nodes and connections from this graph.

Any processor objects in the graph will be deleted.

◆ clearRenderingSequence()

void AudioProcessorGraph::clearRenderingSequence ( )
private

◆ containsLayout()

template<int numLayouts>
static bool AudioProcessor::containsLayout ( const BusesLayout layouts,
const short(&)  channelLayoutList[numLayouts][2] 
)
inlinestaticinherited

Returns true if the channel layout map contains a certain layout.

You can use this method to help you implement the checkBusesLayoutSupported method. For example

bool checkBusesLayoutSupported (const BusesLayout& layouts) override
{
return containsLayout (layouts, {{1,1},{2,2}});
}

References AudioProcessor::layoutListToArray().

Referenced by AudioProcessor::getMainBusNumOutputChannels().

◆ copyXmlToBinary()

static void AudioProcessor::copyXmlToBinary ( const XmlElement xml,
juce::MemoryBlock destData 
)
staticinherited

Helper function that just converts an xml element into a binary blob.

Use this in your filter's getStateInformation() method if you want to store its state as xml.

Then use getXmlFromBinary() to reverse this operation and retrieve the XML from a binary blob.

◆ createEditor()

AudioProcessorEditor* AudioProcessorGraph::createEditor ( )
inlineoverridevirtual

Creates the filter's UI.

This can return nullptr if you want a UI-less filter, in which case the host may create a generic UI that lets the user twiddle the parameters directly.

If you do want to pass back a component, the component should be created and set to the correct size before returning it. If you implement this method, you must also implement the hasEditor() method and make it return true.

Remember not to do anything silly like allowing your filter to keep a pointer to the component that gets created - it could be deleted later without any warning, which would make your pointer into a dangler. Use the getActiveEditor() method instead.

The correct way to handle the connection between an editor component and its filter is to use something like a ChangeBroadcaster so that the editor can register itself as a listener, and be told when a change occurs. This lets them safely unregister themselves when they are deleted.

Here are a few things to bear in mind when writing an editor:

  • Initially there won't be an editor, until the user opens one, or they might not open one at all. Your filter mustn't rely on it being there.
  • An editor object may be deleted and a replacement one created again at any time.
  • It's safe to assume that an editor will be deleted before its filter.
See also
hasEditor

Implements AudioProcessor.

◆ createEditorIfNeeded()

AudioProcessorEditor* AudioProcessor::createEditorIfNeeded ( )
inherited

Returns the active editor, or if there isn't one, it will create one.

This may call createEditor() internally to create the component.

Referenced by AudioProcessor::getActiveEditor().

◆ disableNonMainBuses()

bool AudioProcessor::disableNonMainBuses ( )
inherited

Disables all non-main buses (aux and sidechains).

Referenced by StandalonePluginHolder::createPlugin(), and AudioProcessor::getChannelCountOfBus().

◆ disconnectNode()

bool AudioProcessorGraph::disconnectNode ( uint32  nodeId)

Removes all connections from the specified node.

◆ editorBeingDeleted()

void AudioProcessor::editorBeingDeleted ( AudioProcessorEditor )
noexceptinherited

Not for public use - this is called before deleting an editor component.

Referenced by AudioProcessor::getActiveEditor().

◆ enableAllBuses()

bool AudioProcessor::enableAllBuses ( )
inherited

Enables all buses.

Referenced by AudioProcessor::getChannelCountOfBus().

◆ endParameterChangeGesture()

void AudioProcessor::endParameterChangeGesture ( int  parameterIndex)
inherited

Tells the host that the user has finished changing this parameter.

This allows the host to know when a parameter is actively being held by the user, and it may use this information to help it record automation.

A call to this method must follow a call to beginParameterChangeGesture().

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::endChangeGesture() instead.

Referenced by AudioProcessor::getActiveEditor().

◆ getAAXPluginIDForMainBusConfig()

virtual int32 AudioProcessor::getAAXPluginIDForMainBusConfig ( const AudioChannelSet mainInputLayout,
const AudioChannelSet mainOutputLayout,
bool  idForAudioSuite 
) const
virtualinherited

AAX plug-ins need to report a unique "plug-in id" for every audio layout configuration that your AudioProcessor supports on the main bus.

Override this function if you want your AudioProcessor to use a custom "plug-in id" (for example to stay backward compatible with older versions of JUCE).

The default implementation will compute a unique integer from the input and output layout and add this value to the 4 character code 'jcaa' (for native AAX) or 'jyaa' (for AudioSuite plug-ins).

Referenced by AudioProcessor::getActiveEditor().

◆ getActiveEditor()

AudioProcessorEditor* AudioProcessor::getActiveEditor ( ) const
inlinenoexceptinherited

Returns the active editor, if there is one.

Bear in mind this can return nullptr, even if an editor has previously been opened.

References AudioProcessor::activeEditor, AudioProcessor::addListener(), AudioProcessor::addParameter(), AudioProcessor::beginParameterChangeGesture(), AudioProcessor::blockSize, AudioProcessor::changeProgramName(), AudioProcessor::createEditorIfNeeded(), AudioProcessor::editorBeingDeleted(), AudioProcessor::endParameterChangeGesture(), AudioProcessor::getAAXPluginIDForMainBusConfig(), AudioProcessor::getCurrentProgram(), AudioProcessor::getCurrentProgramStateInformation(), AudioProcessor::getDefaultNumParameterSteps(), AudioProcessor::getNumParameters(), AudioProcessor::getNumPrograms(), AudioProcessor::getParameter(), AudioProcessor::getParameterCategory(), AudioProcessor::getParameterDefaultValue(), AudioProcessor::getParameterID(), AudioProcessor::getParameterLabel(), AudioProcessor::getParameterName(), AudioProcessor::getParameterNumSteps(), AudioProcessor::getParameters(), AudioProcessor::getParameterText(), AudioProcessor::getProgramName(), AudioProcessor::getStateInformation(), AudioProcessor::isMetaParameter(), AudioProcessor::isParameterAutomatable(), AudioProcessor::isParameterOrientationInverted(), AudioProcessor::numBusesChanged(), AudioProcessor::numChannelsChanged(), AudioProcessor::processorLayoutsChanged(), AudioProcessor::removeListener(), AudioProcessor::setCurrentProgram(), AudioProcessor::setCurrentProgramStateInformation(), AudioProcessor::setParameter(), AudioProcessor::setParameterNotifyingHost(), AudioProcessor::setPlayConfigDetails(), AudioProcessor::setPlayHead(), AudioProcessor::setRateAndBufferSizeDetails(), AudioProcessor::setStateInformation(), and AudioProcessor::updateHostDisplay().

◆ getAlternateDisplayNames()

virtual StringArray AudioProcessor::getAlternateDisplayNames ( ) const
virtualinherited

Returns a list of alternative names to use for this processor.

Some hosts truncate the name of your AudioProcessor when there isn't enough space in the GUI to show the full name. Overriding this method, allows the host to choose an alternative name (such as an abbreviation) to better fit the available space.

◆ getBlockSize()

int AudioProcessor::getBlockSize ( ) const
inlinenoexceptinherited

Returns the current typical block size that is being used.

This can be called from your processBlock() method - it's not guaranteed to be valid at any other time.

Remember it's not the ONLY block size that may be used when calling processBlock, it's just the normal one. The actual block sizes used may be larger or smaller than this, and will vary between successive calls.

References AudioProcessor::blockSize.

◆ getBus() [1/2]

Bus* AudioProcessor::getBus ( bool  isInput,
int  busIdx 
)
inlinenoexceptinherited

Returns the audio bus with a given index and direction.

If busIdx is invalid then this method will return a nullptr.

References AudioProcessor::inputBuses, and AudioProcessor::outputBuses.

Referenced by AudioUnitHelpers::getAUChannelInfo(), AudioProcessor::getBus(), AudioProcessor::getChannelCountOfBus(), and AudioUnitHelpers::isLayoutSupported().

◆ getBus() [2/2]

const Bus* AudioProcessor::getBus ( bool  isInput,
int  busIdx 
) const
inlinenoexceptinherited

Returns the audio bus with a given index and direction.

If busIdx is invalid then this method will return a nullptr.

References AudioProcessor::getBus().

◆ getBusBuffer()

template<typename FloatType >
AudioBuffer<FloatType> AudioProcessor::getBusBuffer ( AudioBuffer< FloatType > &  processBlockBuffer,
bool  isInput,
int  busIndex 
) const
inlineinherited

Returns an AudioBuffer containing a set of channel pointers for a specific bus.

This can be called in processBlock to get a buffer containing a sub-group of the master AudioSampleBuffer which contains all the plugin channels.

References AudioProcessor::checkBusesLayoutSupported(), AudioBuffer< Type >::getArrayOfWritePointers(), AudioProcessor::getChannelCountOfBus(), AudioProcessor::getChannelIndexInProcessBlockBuffer(), AudioBuffer< Type >::getNumSamples(), and AudioProcessor::supportsDoublePrecisionProcessing().

◆ getBusCount()

int AudioProcessor::getBusCount ( bool  isInput) const
inlinenoexceptinherited

◆ getBusesLayout()

BusesLayout AudioProcessor::getBusesLayout ( ) const
inherited

Provides the current channel layouts of this audio processor.

Referenced by AudioProcessor::canRemoveBus(), AudioUnitHelpers::getAUChannelInfo(), and AudioUnitHelpers::getBusesLayout().

◆ getCallbackLock()

const CriticalSection& AudioProcessor::getCallbackLock ( ) const
inlinenoexceptinherited

This returns a critical section that will automatically be locked while the host is calling the processBlock() method.

Use it from your UI or other threads to lock access to variables that are used by the process callback, but obviously be careful not to keep it locked for too long, because that could cause stuttering playback. If you need to do something that'll take a long time and need the processing to stop while it happens, use the suspendProcessing() method instead.

See also
suspendProcessing

References AudioProcessor::callbackLock, and AudioProcessor::suspendProcessing().

◆ getChannelCountOfBus()

int AudioProcessor::getChannelCountOfBus ( bool  isInput,
int  busIdx 
) const
inlinenoexceptinherited

◆ getChannelIndexInProcessBlockBuffer()

int AudioProcessor::getChannelIndexInProcessBlockBuffer ( bool  isInput,
int  busIndex,
int  channelIndex 
) const
noexceptinherited

Returns the position of a bus's channels within the processBlock buffer.

This can be called in processBlock to figure out which channel of the master AudioSampleBuffer maps onto a specific bus's channel.

Referenced by AudioProcessor::getBusBuffer(), and AudioProcessor::getChannelCountOfBus().

◆ getChannelLayoutOfBus()

AudioChannelSet AudioProcessor::getChannelLayoutOfBus ( bool  isInput,
int  busIndex 
) const
noexceptinherited

Provides the channel layout of the bus with a given index and direction.

If the index, direction combination is invalid then this will return an AudioChannelSet with no channels.

Referenced by AudioProcessor::canRemoveBus(), and AudioUnitHelpers::ChannelRemapper::fillLayoutChannelMaps().

◆ getConnection()

const Connection* AudioProcessorGraph::getConnection ( int  index) const
inline

Returns a pointer to one of the connections in the graph.

◆ getConnectionBetween()

const Connection* AudioProcessorGraph::getConnectionBetween ( uint32  sourceNodeId,
int  sourceChannelIndex,
uint32  destNodeId,
int  destChannelIndex 
) const

Searches for a connection between some specified channels.

If no such connection is found, this returns nullptr.

◆ getCurrentProgram()

int AudioProcessorGraph::getCurrentProgram ( )
inlineoverridevirtual

Returns the number of the currently active program.

Implements AudioProcessor.

◆ getCurrentProgramStateInformation()

virtual void AudioProcessor::getCurrentProgramStateInformation ( juce::MemoryBlock destData)
virtualinherited

The host will call this method if it wants to save the state of just the filter's current program.

Unlike getStateInformation, this should only return the current program's state.

Not all hosts support this, and if you don't implement it, the base class method just calls getStateInformation() instead. If you do implement it, be sure to also implement getCurrentProgramStateInformation.

See also
getStateInformation, setCurrentProgramStateInformation

Referenced by AudioProcessor::getActiveEditor().

◆ getDefaultNumParameterSteps()

static int AudioProcessor::getDefaultNumParameterSteps ( )
staticnoexceptinherited

Returns the default number of steps for a parameter.

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::getNumSteps() instead.

See also
getParameterNumSteps

Referenced by AudioProcessor::getActiveEditor().

◆ getLatencySamples()

int AudioProcessor::getLatencySamples ( ) const
inlinenoexceptinherited

This returns the number of samples delay that the filter imposes on the audio passing through it.

The host will call this to find the latency - the filter itself should set this value by calling setLatencySamples() as soon as it can during its initialisation.

References AudioProcessor::acceptsMidi(), AudioProcessor::getTailLengthSeconds(), AudioProcessor::latencySamples, AudioProcessor::producesMidi(), and AudioProcessor::setLatencySamples().

◆ getMainBusNumInputChannels()

int AudioProcessor::getMainBusNumInputChannels ( ) const
inlinenoexceptinherited

◆ getMainBusNumOutputChannels()

int AudioProcessor::getMainBusNumOutputChannels ( ) const
inlinenoexceptinherited

◆ getName()

const String AudioProcessorGraph::getName ( ) const
overridevirtual

Returns the name of this processor.

Implements AudioProcessor.

◆ getNextBestLayoutInLayoutList()

template<int numLayouts>
BusesLayout AudioProcessor::getNextBestLayoutInLayoutList ( const BusesLayout layouts,
const short(&)  channelLayoutList[numLayouts][2] 
)
inlineinherited

Returns the next best layout which is contained in a channel layout map.

You can use this mehtod to help you implement getNextBestLayout. For example:

BusesLayout getNextBestLayout (const BusesLayout& layouts) override
{
return getNextBestLayoutInLayoutList (layouts, {{1,1},{2,2}});
}

References AudioProcessor::getNextBestLayoutInList(), and AudioProcessor::layoutListToArray().

◆ getNode()

Node* AudioProcessorGraph::getNode ( const int  index) const
inlinenoexcept

Returns a pointer to one of the nodes in the graph.

This will return nullptr if the index is out of range.

See also
getNodeForId

◆ getNodeForId()

Node* AudioProcessorGraph::getNodeForId ( const uint32  nodeId) const

Searches the graph for a node with the given ID number and returns it.

If no such node was found, this returns nullptr.

See also
getNode

◆ getNumConnections()

int AudioProcessorGraph::getNumConnections ( ) const
inline

Returns the number of connections in the graph.

◆ getNumNodes()

int AudioProcessorGraph::getNumNodes ( ) const
inlinenoexcept

Returns the number of nodes in the graph.

◆ getNumParameters()

virtual int AudioProcessor::getNumParameters ( )
virtualinherited

This must return the correct value immediately after the object has been created, and mustn't change the number of parameters later.

NOTE! This method will eventually be deprecated! It's recommended that you use the AudioProcessorParameter class instead to manage your parameters.

Referenced by AudioProcessor::getActiveEditor().

◆ getNumPrograms()

int AudioProcessorGraph::getNumPrograms ( )
inlineoverridevirtual

Returns the number of preset programs the filter supports.

The value returned must be valid as soon as this object is created, and must not change over its lifetime.

This value shouldn't be less than 1.

Implements AudioProcessor.

◆ getOffsetInBusBufferForAbsoluteChannelIndex()

int AudioProcessor::getOffsetInBusBufferForAbsoluteChannelIndex ( bool  isInput,
int  absoluteChannelIndex,
int busIdx 
) const
noexceptinherited

Returns the offset in a bus's buffer from an absolute channel indes.

This method returns the offset in a bus's buffer given an absolute channel index. It also provides the bus index. For example, this method would return one for a processor with two stereo buses when given the absolute channel index.

Referenced by AudioProcessor::getChannelCountOfBus().

◆ getParameter()

virtual float AudioProcessor::getParameter ( int  parameterIndex)
virtualinherited

Called by the host to find out the value of one of the filter's parameters.

The host will expect the value returned to be between 0 and 1.0.

This could be called quite frequently, so try to make your code efficient. It's also likely to be called by non-UI threads, so the code in here should be thread-aware.

NOTE! This method will eventually be deprecated! It's recommended that you use the AudioProcessorParameter class instead to manage your parameters.

Referenced by AudioProcessor::getActiveEditor().

◆ getParameterCategory()

virtual AudioProcessorParameter::Category AudioProcessor::getParameterCategory ( int  parameterIndex) const
virtualinherited

Should return the parameter's category.

By default, this returns the "generic" category.

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::isMetaParameter() instead.

Referenced by AudioProcessor::getActiveEditor().

◆ getParameterDefaultValue()

virtual float AudioProcessor::getParameterDefaultValue ( int  parameterIndex)
virtualinherited

Returns the default value for the parameter.

By default, this just returns 0. The value that is returned may or may not be used, depending on the host.

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::getDefaultValue() instead.

Referenced by AudioProcessor::getActiveEditor().

◆ getParameterID()

virtual String AudioProcessor::getParameterID ( int  index)
virtualinherited

Returns the ID of a particular parameter.

The ID is used to communicate the value or mapping of a particular parameter with the host. By default this method will simply return a string representation of index.

NOTE! This method will eventually be deprecated! It's recommended that you use the AudioProcessorParameterWithID class instead to manage your parameters.

Referenced by AudioProcessor::getActiveEditor().

◆ getParameterLabel()

virtual String AudioProcessor::getParameterLabel ( int  index) const
virtualinherited

Some plugin types may be able to return a label string for a parameter's units.

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::getLabel() instead.

Referenced by AudioProcessor::getActiveEditor().

◆ getParameterName() [1/2]

virtual const String AudioProcessor::getParameterName ( int  parameterIndex)
virtualinherited

Returns the name of a particular parameter.

NOTE! This method will eventually be deprecated! It's recommended that you use the AudioProcessorParameter class instead to manage your parameters.

Referenced by AudioProcessor::getActiveEditor().

◆ getParameterName() [2/2]

virtual String AudioProcessor::getParameterName ( int  parameterIndex,
int  maximumStringLength 
)
virtualinherited

Returns the name of a parameter as a text string with a preferred maximum length.

If you want to provide customised short versions of your parameter names that will look better in constrained spaces (e.g. the displays on hardware controller devices or mixing desks) then you should implement this method. If you don't override it, the default implementation will call getParameterName(int), and truncate the result.

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::getName() instead.

◆ getParameterNumSteps()

virtual int AudioProcessor::getParameterNumSteps ( int  parameterIndex)
virtualinherited

Returns the number of discrete steps that this parameter can represent.

The default return value if you don't implement this method is AudioProcessor::getDefaultNumParameterSteps(). If your parameter is boolean, then you may want to make this return 2. The value that is returned may or may not be used, depending on the host.

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::getNumSteps() instead.

Referenced by AudioProcessor::getActiveEditor().

◆ getParameters()

const OwnedArray<AudioProcessorParameter>& AudioProcessor::getParameters ( ) const
noexceptinherited

Returns the current list of parameters.

Referenced by AudioProcessor::getActiveEditor().

◆ getParameterText() [1/2]

virtual const String AudioProcessor::getParameterText ( int  parameterIndex)
virtualinherited

Returns the value of a parameter as a text string.

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::getText() instead.

Referenced by AudioProcessor::getActiveEditor().

◆ getParameterText() [2/2]

virtual String AudioProcessor::getParameterText ( int  parameterIndex,
int  maximumStringLength 
)
virtualinherited

Returns the value of a parameter as a text string with a preferred maximum length.

If you want to provide customised short versions of your parameter values that will look better in constrained spaces (e.g. the displays on hardware controller devices or mixing desks) then you should implement this method. If you don't override it, the default implementation will call getParameterText(int), and truncate the result.

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::getText() instead.

◆ getPlayHead()

AudioPlayHead* AudioProcessor::getPlayHead ( ) const
inlinenoexceptinherited

Returns the current AudioPlayHead object that should be used to find out the state and position of the playhead.

You can ONLY call this from your processBlock() method! Calling it at other times will produce undefined behaviour, as the host may not have any context in which a time would make sense, and some hosts will almost certainly have multithreading issues if it's not called on the audio thread.

The AudioPlayHead object that is returned can be used to get the details about the time of the start of the block currently being processed. But do not store this pointer or use it outside of the current audio callback, because the host may delete or re-use it.

If the host can't or won't provide any time info, this will return nullptr.

References AudioProcessor::playHead.

◆ getProcessingPrecision()

ProcessingPrecision AudioProcessor::getProcessingPrecision ( ) const
inlinenoexceptinherited

Returns the precision-mode of the processor.

Depending on the result of this method you MUST call the corresponding version of processBlock. The default processing precision is single precision.

See also
setProcessingPrecision, supportsDoublePrecisionProcessing

References AudioProcessor::processingPrecision.

◆ getProgramName()

const String AudioProcessorGraph::getProgramName ( int  index)
inlineoverridevirtual

Must return the name of a given program.

Implements AudioProcessor.

◆ getSampleRate()

double AudioProcessor::getSampleRate ( ) const
inlinenoexceptinherited

Returns the current sample rate.

This can be called from your processBlock() method - it's not guaranteed to be valid at any other time, and may return 0 if it's unknown.

References AudioProcessor::currentSampleRate.

◆ getStateInformation()

void AudioProcessorGraph::getStateInformation ( juce::MemoryBlock destData)
overridevirtual

The host will call this method when it wants to save the filter's internal state.

This must copy any info about the filter's state into the block of memory provided, so that the host can store this and later restore it using setStateInformation().

Note that there's also a getCurrentProgramStateInformation() method, which only stores the current program, not the state of the entire filter.

See also the helper function copyXmlToBinary() for storing settings as XML.

See also
getCurrentProgramStateInformation

Implements AudioProcessor.

◆ getTailLengthSeconds()

double AudioProcessorGraph::getTailLengthSeconds ( ) const
overridevirtual

Returns the length of the filter's tail, in seconds.

Implements AudioProcessor.

◆ getTotalNumInputChannels()

int AudioProcessor::getTotalNumInputChannels ( ) const
inlinenoexceptinherited

Returns the total number of input channels.

This method will return the total number of input channels by accumulating the number of channels on each input bus. The number of channels of the buffer passed to your processBlock callback will be equivalent to either getTotalNumInputChannels or getTotalNumOutputChannels - which ever is greater.

Note that getTotalNumInputChannels is equivalent to getMainBusNumInputChannels if your processor does not have any sidechains or aux buses.

References AudioProcessor::cachedTotalIns.

Referenced by AudioUnitHelpers::ChannelRemapper::initializeChannelMapArray().

◆ getTotalNumOutputChannels()

int AudioProcessor::getTotalNumOutputChannels ( ) const
inlinenoexceptinherited

Returns the total number of output channels.

This method will return the total number of output channels by accumulating the number of channels on each output bus. The number of channels of the buffer passed to your processBlock callback will be equivalent to either getTotalNumInputChannels or getTotalNumOutputChannels - which ever is greater.

Note that getTotalNumOutputChannels is equivalent to getMainBusNumOutputChannels if your processor does not have any sidechains or aux buses.

References AudioProcessor::cachedTotalOuts.

Referenced by AudioUnitHelpers::ChannelRemapper::initializeChannelMapArray().

◆ getXmlFromBinary()

static XmlElement* AudioProcessor::getXmlFromBinary ( const void *  data,
int  sizeInBytes 
)
staticinherited

Retrieves an XML element that was stored as binary with the copyXmlToBinary() method.

This might return nullptr if the data's unsuitable or corrupted. Otherwise it will return an XmlElement object that the caller must delete when no longer needed.

◆ handleAsyncUpdate()

void AudioProcessorGraph::handleAsyncUpdate ( )
overrideprivatevirtual

Called back to do whatever your class needs to do.

This method is called by the message thread at the next convenient time after the triggerAsyncUpdate() method has been called.

Implements AsyncUpdater.

◆ handleUpdateNowIfNeeded()

void AsyncUpdater::handleUpdateNowIfNeeded ( )
inherited

If an update has been triggered and is pending, this will invoke it synchronously.

Use this as a kind of "flush" operation - if an update is pending, the handleAsyncUpdate() method will be called immediately; if no update is pending, then nothing will be done.

Because this may invoke the callback, this method must only be called on the main event thread.

◆ hasEditor()

bool AudioProcessorGraph::hasEditor ( ) const
inlineoverridevirtual

Your filter must override this and return true if it can create an editor component.

See also
createEditor

Implements AudioProcessor.

◆ isAnInputTo()

bool AudioProcessorGraph::isAnInputTo ( uint32  possibleInputId,
uint32  possibleDestinationId,
int  recursionCheck 
) const
private

◆ isBusesLayoutSupported()

virtual bool AudioProcessor::isBusesLayoutSupported ( const BusesLayout ) const
inlineprotectedvirtualinherited

Callback to query if the AudioProcessor supports a specific layout.

This callback is called when the host probes the supported bus layouts via the checkBusesLayoutSupported method. You should override this callback if you would like to limit the layouts that your AudioProcessor supports. The default implementation will accept any layout. JUCE does basic sanity checks so that the provided layouts parameter will have the same number of buses as your AudioProcessor.

See also
checkBusesLayoutSupported

Referenced by AudioProcessor::canApplyBusesLayout().

◆ isConnected()

bool AudioProcessorGraph::isConnected ( uint32  possibleSourceNodeId,
uint32  possibleDestNodeId 
) const

Returns true if there is a connection between any of the channels of two specified nodes.

◆ isConnectionLegal()

bool AudioProcessorGraph::isConnectionLegal ( const Connection connection) const

Returns true if the given connection's channel numbers map on to valid channels at each end.

Even if a connection is valid when created, its status could change if a node changes its channel config.

◆ isMetaParameter()

virtual bool AudioProcessor::isMetaParameter ( int  parameterIndex) const
virtualinherited

Should return true if this parameter is a "meta" parameter.

A meta-parameter is a parameter that changes other params. It is used by some hosts (e.g. AudioUnit hosts). By default this returns false.

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::isMetaParameter() instead.

Referenced by AudioProcessor::getActiveEditor().

◆ isMidiEffect()

virtual bool AudioProcessor::isMidiEffect ( ) const
inlinevirtualinherited

Returns true if this is a midi effect plug-in and does no audio processing.

◆ isNonRealtime()

bool AudioProcessor::isNonRealtime ( ) const
inlinenoexceptinherited

Returns true if the processor is being run in an offline mode for rendering.

If the processor is being run live on realtime signals, this returns false. If the mode is unknown, this will assume it's realtime and return false.

This value may be unreliable until the prepareToPlay() method has been called, and could change each time prepareToPlay() is called.

See also
setNonRealtime()

References AudioProcessor::createEditor(), AudioProcessor::hasEditor(), AudioProcessor::nonRealtime, and AudioProcessor::setNonRealtime().

◆ isParameterAutomatable()

virtual bool AudioProcessor::isParameterAutomatable ( int  parameterIndex) const
virtualinherited

Returns true if the host can automate this parameter.

By default, this returns true for all parameters.

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::isAutomatable() instead.

Referenced by AudioProcessor::getActiveEditor().

◆ isParameterOrientationInverted()

virtual bool AudioProcessor::isParameterOrientationInverted ( int  index) const
virtualinherited

This can be overridden to tell the host that particular parameters operate in the reverse direction.

(Not all plugin formats or hosts will actually use this information).

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::isOrientationInverted() instead.

Referenced by AudioProcessor::getActiveEditor().

◆ isSuspended()

bool AudioProcessor::isSuspended ( ) const
inlinenoexceptinherited

Returns true if processing is currently suspended.

See also
suspendProcessing

References AudioProcessor::reset(), and AudioProcessor::suspended.

◆ isUpdatePending()

bool AsyncUpdater::isUpdatePending ( ) const
noexceptinherited

Returns true if there's an update callback in the pipeline.

◆ isUsingDoublePrecision()

bool AudioProcessor::isUsingDoublePrecision ( ) const
inlinenoexceptinherited

Returns true if the current precision is set to doublePrecision.

References AudioProcessor::doublePrecision, AudioProcessor::processingPrecision, and AudioProcessor::setProcessingPrecision().

◆ numBusesChanged()

virtual void AudioProcessor::numBusesChanged ( )
virtualinherited

This method is called when the number of buses is changed.

Referenced by AudioProcessor::getActiveEditor().

◆ numChannelsChanged()

virtual void AudioProcessor::numChannelsChanged ( )
virtualinherited

This method is called when the total number of input or output channels is changed.

Referenced by AudioProcessor::getActiveEditor().

◆ prepareToPlay()

void AudioProcessorGraph::prepareToPlay ( double  sampleRate,
int  maximumExpectedSamplesPerBlock 
)
overridevirtual

Called before playback starts, to let the filter prepare itself.

The sample rate is the target sample rate, and will remain constant until playback stops.

You can call getTotalNumInputChannels and getTotalNumOutputChannels or query the busLayout member variable to find out the number of channels your processBlock callback must process.

The maximumExpectedSamplesPerBlock value is a strong hint about the maximum number of samples that will be provided in each block. You may want to use this value to resize internal buffers. You should program defensively in case a buggy host exceeds this value. The actual block sizes that the host uses may be different each time the callback happens: completely variable block sizes can be expected from some hosts.

See also
busLayout, getTotalNumInputChannels, getTotalNumOutputChannels

Implements AudioProcessor.

◆ processAudio()

template<typename floatType >
void AudioProcessorGraph::processAudio ( AudioBuffer< floatType > &  buffer,
MidiBuffer midiMessages 
)
private

◆ processBlock() [1/2]

void AudioProcessorGraph::processBlock ( AudioBuffer< float > &  buffer,
MidiBuffer midiMessages 
)
overridevirtual

Renders the next block.

When this method is called, the buffer contains a number of channels which is at least as great as the maximum number of input and output channels that this filter is using. It will be filled with the filter's input data and should be replaced with the filter's output.

So for example if your filter has a total of 2 input channels and 4 output channels, then the buffer will contain 4 channels, the first two being filled with the input data. Your filter should read these, do its processing, and replace the contents of all 4 channels with its output.

Or if your filter has a total of 5 inputs and 2 outputs, the buffer will have 5 channels, all filled with data, and your filter should overwrite the first 2 of these with its output. But be VERY careful not to write anything to the last 3 channels, as these might be mapped to memory that the host assumes is read-only!

If your plug-in has more than one input or output buses then the buffer passed to the processBlock methods will contain a bundle of all channels of each bus. Use AudiobusLayout::getBusBuffer to obtain an audio buffer for a particular bus.

Note that if you have more outputs than inputs, then only those channels that correspond to an input channel are guaranteed to contain sensible data - e.g. in the case of 2 inputs and 4 outputs, the first two channels contain the input, but the last two channels may contain garbage, so you should be careful not to let this pass through without being overwritten or cleared.

Also note that the buffer may have more channels than are strictly necessary, but you should only read/write from the ones that your filter is supposed to be using.

The number of samples in these buffers is NOT guaranteed to be the same for every callback, and may be more or less than the estimated value given to prepareToPlay(). Your code must be able to cope with variable-sized blocks, or you're going to get clicks and crashes!

Also note that some hosts will occasionally decide to pass a buffer containing zero samples, so make sure that your algorithm can deal with that!

If the filter is receiving a midi input, then the midiMessages array will be filled with the midi messages for this block. Each message's timestamp will indicate the message's time, as a number of samples from the start of the block.

Any messages left in the midi buffer when this method has finished are assumed to be the filter's midi output. This means that your filter should be careful to clear any incoming messages from the array if it doesn't want them to be passed-on.

Be very careful about what you do in this callback - it's going to be called by the audio thread, so any kind of interaction with the UI is absolutely out of the question. If you change a parameter in here and need to tell your UI to update itself, the best way is probably to inherit from a ChangeBroadcaster, let the UI components register as listeners, and then call sendChangeMessage() inside the processBlock() method to send out an asynchronous message. You could also use the AsyncUpdater class in a similar way.

See also
AudiobusLayout::getBusBuffer

Implements AudioProcessor.

◆ processBlock() [2/2]

void AudioProcessorGraph::processBlock ( AudioBuffer< double > &  buffer,
MidiBuffer midiMessages 
)
overridevirtual

Renders the next block.

When this method is called, the buffer contains a number of channels which is at least as great as the maximum number of input and output channels that this filter is using. It will be filled with the filter's input data and should be replaced with the filter's output.

So for example if your filter has a combined total of 2 input channels and 4 output channels, then the buffer will contain 4 channels, the first two being filled with the input data. Your filter should read these, do its processing, and replace the contents of all 4 channels with its output.

Or if your filter has 5 inputs and 2 outputs, the buffer will have 5 channels, all filled with data, and your filter should overwrite the first 2 of these with its output. But be VERY careful not to write anything to the last 3 channels, as these might be mapped to memory that the host assumes is read-only!

If your plug-in has more than one input or output buses then the buffer passed to the processBlock methods will contain a bundle of all channels of each bus. Use AudiobusLayout::getBusBuffer to obtain a audio buffer for a particular bus.

Note that if you have more outputs than inputs, then only those channels that correspond to an input channel are guaranteed to contain sensible data - e.g. in the case of 2 inputs and 4 outputs, the first two channels contain the input, but the last two channels may contain garbage, so you should be careful not to let this pass through without being overwritten or cleared.

Also note that the buffer may have more channels than are strictly necessary, but you should only read/write from the ones that your filter is supposed to be using.

If your plugin uses buses, then you should use AudiobusLayout::getBusBuffer() or AudiobusLayout::getChannelIndexInProcessBlockBuffer() to find out which of the input and output channels correspond to which of the buses.

The number of samples in these buffers is NOT guaranteed to be the same for every callback, and may be more or less than the estimated value given to prepareToPlay(). Your code must be able to cope with variable-sized blocks, or you're going to get clicks and crashes!

Also note that some hosts will occasionally decide to pass a buffer containing zero samples, so make sure that your algorithm can deal with that!

If the filter is receiving a midi input, then the midiMessages array will be filled with the midi messages for this block. Each message's timestamp will indicate the message's time, as a number of samples from the start of the block.

Any messages left in the midi buffer when this method has finished are assumed to be the filter's midi output. This means that your filter should be careful to clear any incoming messages from the array if it doesn't want them to be passed-on.

Be very careful about what you do in this callback - it's going to be called by the audio thread, so any kind of interaction with the UI is absolutely out of the question. If you change a parameter in here and need to tell your UI to update itself, the best way is probably to inherit from a ChangeBroadcaster, let the UI components register as listeners, and then call sendChangeMessage() inside the processBlock() method to send out an asynchronous message. You could also use the AsyncUpdater class in a similar way.

See also
AudiobusLayout::getBusBuffer

Reimplemented from AudioProcessor.

◆ processBlockBypassed() [1/2]

virtual void AudioProcessor::processBlockBypassed ( AudioBuffer< float > &  buffer,
MidiBuffer midiMessages 
)
virtualinherited

Renders the next block when the processor is being bypassed.

The default implementation of this method will pass-through any incoming audio, but you may override this method e.g. to add latency compensation to the data to match the processor's latency characteristics. This will avoid situations where bypassing will shift the signal forward in time, possibly creating pre-echo effects and odd timings. Another use for this method would be to cross-fade or morph between the wet (not bypassed) and dry (bypassed) signals.

◆ processBlockBypassed() [2/2]

virtual void AudioProcessor::processBlockBypassed ( AudioBuffer< double > &  buffer,
MidiBuffer midiMessages 
)
virtualinherited

Renders the next block when the processor is being bypassed.

The default implementation of this method will pass-through any incoming audio, but you may override this method e.g. to add latency compensation to the data to match the processor's latency characteristics. This will avoid situations where bypassing will shift the signal forward in time, possibly creating pre-echo effects and odd timings. Another use for this method would be to cross-fade or morph between the wet (not bypassed) and dry (bypassed) signals.

◆ processorLayoutsChanged()

virtual void AudioProcessor::processorLayoutsChanged ( )
virtualinherited

This method is called when the layout of the audio processor changes.

Referenced by AudioProcessor::getActiveEditor().

◆ producesMidi()

bool AudioProcessorGraph::producesMidi ( ) const
overridevirtual

Returns true if the processor produces midi messages.

Implements AudioProcessor.

◆ releaseResources()

void AudioProcessorGraph::releaseResources ( )
overridevirtual

Called after playback has stopped, to let the filter free up any resources it no longer needs.

Implements AudioProcessor.

◆ removeBus()

bool AudioProcessor::removeBus ( bool  isInput)
inherited

Dynamically remove the latest added bus.

Request the removal of the last bus from the audio processor. If the audio processor does not support removing buses then this method will return false.

Most audio processors will not allow you to dynamically add/remove audio buses and will return false.

The default implementation will return false.

This method will invoke the canApplyBusCountChange callback to probe if a bus can currently be removed and, if yes, will go ahead and remove it.

See also
addBus, canRemoveBus

Referenced by AudioProcessor::canRemoveBus().

◆ removeConnection() [1/2]

void AudioProcessorGraph::removeConnection ( int  index)

Deletes the connection with the specified index.

◆ removeConnection() [2/2]

bool AudioProcessorGraph::removeConnection ( uint32  sourceNodeId,
int  sourceChannelIndex,
uint32  destNodeId,
int  destChannelIndex 
)

Deletes any connection between two specified points.

Returns true if a connection was actually deleted.

◆ removeIllegalConnections()

bool AudioProcessorGraph::removeIllegalConnections ( )

Performs a sanity checks of all the connections.

This might be useful if some of the processors are doing things like changing their channel counts, which could render some connections obsolete.

◆ removeListener()

virtual void AudioProcessor::removeListener ( AudioProcessorListener listenerToRemove)
virtualinherited

Removes a previously added listener.

Referenced by AudioProcessor::getActiveEditor().

◆ removeNode() [1/2]

bool AudioProcessorGraph::removeNode ( uint32  nodeId)

Deletes a node within the graph which has the specified ID.

This will also delete any connections that are attached to this node.

◆ removeNode() [2/2]

bool AudioProcessorGraph::removeNode ( Node node)

Deletes a node within the graph.

This will also delete any connections that are attached to this node.

◆ reset()

void AudioProcessorGraph::reset ( )
overridevirtual

A plugin can override this to be told when it should reset any playing voices.

The default implementation does nothing, but a host may call this to tell the plugin that it should stop any tails or sounds that have been left running.

Reimplemented from AudioProcessor.

◆ sendParamChangeMessageToListeners()

void AudioProcessor::sendParamChangeMessageToListeners ( int  parameterIndex,
float  newValue 
)
protectedinherited

◆ setBusesLayout()

bool AudioProcessor::setBusesLayout ( const BusesLayout )
inherited

Set the channel layouts of this audio processor.

If the layout is not supported by this audio processor then this method will return false. You can use the checkBusesLayoutSupported and getNextBestLayout methods to probe which layouts this audio processor supports.

Referenced by AudioProcessor::canRemoveBus(), and AudioUnitHelpers::setBusesLayout().

◆ setBusesLayoutWithoutEnabling()

bool AudioProcessor::setBusesLayoutWithoutEnabling ( const BusesLayout )
inherited

Set the channel layouts of this audio processor without changing the enablement state of the buses.

If the layout is not supported by this audio processor then this method will return false. You can use the checkBusesLayoutSupported methods to probe which layouts this audio processor supports.

Referenced by AudioProcessor::canRemoveBus().

◆ setChannelLayoutOfBus()

bool AudioProcessor::setChannelLayoutOfBus ( bool  isInput,
int  busIdx,
const AudioChannelSet layout 
)
inherited

Set the channel layout of the bus with a given index and direction.

If the index, direction combination is invalid or the layout is not supported by the audio processor then this method will return false.

Referenced by AudioProcessor::canRemoveBus().

◆ setCurrentProgram()

void AudioProcessorGraph::setCurrentProgram ( int  index)
inlineoverridevirtual

Called by the host to change the current program.

Implements AudioProcessor.

◆ setCurrentProgramStateInformation()

virtual void AudioProcessor::setCurrentProgramStateInformation ( const void *  data,
int  sizeInBytes 
)
virtualinherited

The host will call this method if it wants to restore the state of just the filter's current program.

Not all hosts support this, and if you don't implement it, the base class method just calls setStateInformation() instead. If you do implement it, be sure to also implement getCurrentProgramStateInformation.

See also
setStateInformation, getCurrentProgramStateInformation

Referenced by AudioProcessor::getActiveEditor().

◆ setLatencySamples()

void AudioProcessor::setLatencySamples ( int  newLatency)
inherited

The filter should call this to set the number of samples delay that it introduces.

The filter should call this as soon as it can during initialisation, and can call it later if the value changes.

Referenced by AudioProcessor::getLatencySamples().

◆ setNonRealtime()

void AudioProcessorGraph::setNonRealtime ( bool  isNonRealtime)
overridevirtualnoexcept

Called by the host to tell this processor whether it's being used in a non-realtime capacity for offline rendering or bouncing.

Reimplemented from AudioProcessor.

◆ setParameter()

virtual void AudioProcessor::setParameter ( int  parameterIndex,
float  newValue 
)
virtualinherited

The host will call this method to change the value of one of the filter's parameters.

The host may call this at any time, including during the audio processing callback, so the filter has to process this very fast and avoid blocking.

If you want to set the value of a parameter internally, e.g. from your editor component, then don't call this directly - instead, use the setParameterNotifyingHost() method, which will also send a message to the host telling it about the change. If the message isn't sent, the host won't be able to automate your parameters properly.

The value passed will be between 0 and 1.0.

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::setValue() instead.

Referenced by AudioProcessor::getActiveEditor().

◆ setParameterNotifyingHost()

void AudioProcessor::setParameterNotifyingHost ( int  parameterIndex,
float  newValue 
)
inherited

Your filter can call this when it needs to change one of its parameters.

This could happen when the editor or some other internal operation changes a parameter. This method will call the setParameter() method to change the value, and will then send a message to the host telling it about the change.

Note that to make sure the host correctly handles automation, you should call the beginParameterChangeGesture() and endParameterChangeGesture() methods to tell the host when the user has started and stopped changing the parameter.

NOTE! This method will eventually be deprecated! It's recommended that you use AudioProcessorParameter::setValueNotifyingHost() instead.

Referenced by AudioProcessor::getActiveEditor().

◆ setPlayConfigDetails()

void AudioProcessor::setPlayConfigDetails ( int  numIns,
int  numOuts,
double  sampleRate,
int  blockSize 
)
inherited

This is called by the processor to specify its details before being played.

Use this version of the function if you are not interested in any sidechain and/or aux buses and do not care about the layout of channels. Otherwise use setRateAndBufferSizeDetails.

Referenced by AudioProcessor::getActiveEditor().

◆ setPlayHead()

void AudioProcessorGraph::setPlayHead ( AudioPlayHead newPlayHead)
overridevirtual

Tells the processor to use this playhead object.

The processor will not take ownership of the object, so the caller must delete it when it is no longer being used.

Reimplemented from AudioProcessor.

◆ setProcessingPrecision()

void AudioProcessor::setProcessingPrecision ( ProcessingPrecision  newPrecision)
noexceptinherited

Changes the processing precision of the receiver.

A client of the AudioProcessor calls this function to indicate which version of processBlock (single or double precision) it intends to call. The client MUST call this function before calling the prepareToPlay method so that the receiver can do any necessary allocations in the prepareToPlay() method. An implementation of prepareToPlay() should call getProcessingPrecision() to determine with which precision it should allocate it's internal buffers.

Note that setting the processing precision to double floating point precision on a receiver which does not support double precision processing (i.e. supportsDoublePrecisionProcessing() returns false) will result in an assertion.

See also
getProcessingPrecision, supportsDoublePrecisionProcessing

Referenced by AudioProcessor::isUsingDoublePrecision().

◆ setRateAndBufferSizeDetails()

void AudioProcessor::setRateAndBufferSizeDetails ( double  sampleRate,
int  blockSize 
)
noexceptinherited

This is called by the processor to specify its details before being played.

You should call this function after having informed the processor about the channel and bus layouts via setBusesLayout.

See also
setBusesLayout

Referenced by StandalonePluginHolder::createPlugin(), and AudioProcessor::getActiveEditor().

◆ setStateInformation()

void AudioProcessorGraph::setStateInformation ( const void *  data,
int  sizeInBytes 
)
overridevirtual

This must restore the filter's state from a block of data previously created using getStateInformation().

Note that there's also a setCurrentProgramStateInformation() method, which tries to restore just the current program, not the state of the entire filter.

See also the helper function getXmlFromBinary() for loading settings as XML.

See also
setCurrentProgramStateInformation

Implements AudioProcessor.

◆ setTypeOfNextNewPlugin()

static void AudioProcessor::setTypeOfNextNewPlugin ( WrapperType  )
staticinherited

◆ supportsDoublePrecisionProcessing()

bool AudioProcessorGraph::supportsDoublePrecisionProcessing ( ) const
overridevirtual

Returns true if the Audio processor supports double precision floating point processing.

The default implementation will always return false. If you return true here then you must override the double precision versions of processBlock. Additionally, you must call getProcessingPrecision() in your prepareToPlay method to determine the precision with which you need to allocate your internal buffers.

See also
getProcessingPrecision, setProcessingPrecision

Reimplemented from AudioProcessor.

◆ supportsMPE()

virtual bool AudioProcessor::supportsMPE ( ) const
inlinevirtualinherited

Returns true if the processor supports MPE.

◆ suspendProcessing()

void AudioProcessor::suspendProcessing ( bool  shouldBeSuspended)
inherited

Enables and disables the processing callback.

If you need to do something time-consuming on a thread and would like to make sure the audio processing callback doesn't happen until you've finished, use this to disable the callback and re-enable it again afterwards.

E.g.

void loadNewPatch()
{
..do something that takes ages..
}

If the host tries to make an audio callback while processing is suspended, the filter will return an empty buffer, but won't block the audio thread like it would do if you use the getCallbackLock() critical section to synchronise access.

Any code that calls processBlock() should call isSuspended() before doing so, and if the processor is suspended, it should avoid the call and emit silence or whatever is appropriate.

See also
getCallbackLock

Referenced by AudioProcessor::getCallbackLock().

◆ triggerAsyncUpdate()

void AsyncUpdater::triggerAsyncUpdate ( )
inherited

Causes the callback to be triggered at a later time.

This method returns immediately, having made sure that a callback to the handleAsyncUpdate() method will occur as soon as possible.

If an update callback is already pending but hasn't happened yet, calls to this method will be ignored.

It's thread-safe to call this method from any number of threads without needing to worry about locking.

◆ updateHostDisplay()

void AudioProcessor::updateHostDisplay ( )
inherited

The filter can call this when something (apart from a parameter value) has changed.

It sends a hint to the host that something like the program, number of parameters, etc, has changed, and that it should update itself.

Referenced by AudioProcessor::getActiveEditor().

Friends And Related Function Documentation

◆ AudioGraphIOProcessor

friend class AudioGraphIOProcessor
friend

Member Data Documentation

◆ audioBuffers

ScopedPointer<AudioProcessorGraphBufferHelpers> AudioProcessorGraph::audioBuffers
private

◆ connections

OwnedArray<Connection> AudioProcessorGraph::connections
private

◆ currentMidiInputBuffer

MidiBuffer* AudioProcessorGraph::currentMidiInputBuffer
private

◆ currentMidiOutputBuffer

MidiBuffer AudioProcessorGraph::currentMidiOutputBuffer
private

◆ isPrepared

bool AudioProcessorGraph::isPrepared
private

◆ lastNodeId

uint32 AudioProcessorGraph::lastNodeId
private

◆ midiBuffers

OwnedArray<MidiBuffer> AudioProcessorGraph::midiBuffers
private

◆ midiChannelIndex

const int AudioProcessorGraph::midiChannelIndex
static

A special number that represents the midi channel of a node.

This is used as a channel index value if you want to refer to the midi input or output instead of an audio channel.

◆ nodes

ReferenceCountedArray<Node> AudioProcessorGraph::nodes
private

◆ playHead

AudioPlayHead* AudioProcessor::playHead
protectedinherited

◆ renderingOps

Array<void*> AudioProcessorGraph::renderingOps
private

◆ wrapperType

WrapperType AudioProcessor::wrapperType
inherited

When loaded by a plugin wrapper, this flag will be set to indicate the type of plugin within which the processor is running.


The documentation for this class was generated from the following file: