#include <state_machine_def.hpp>
|
template<class FSM , class SourceState , class TargetState , class AllStates > |
::boost::msm::back::HandledEnum | action_call (FSM &fsm, Event const &evt, SourceState &, TargetState &, AllStates &) |
|
template<class FSM , class SourceState , class TargetState , class AllStates > |
static bool | guard_call (FSM &fsm, Event const &evt, SourceState &, TargetState &, AllStates &) |
|
template<class Derived , class BaseState = default_base_state>
template<typename T1 , class Event , void(Derived::*)(Event const &) action, bool(Derived::*)(Event const &) guard>
template<class Derived , class BaseState = default_base_state>
template<typename T1 , class Event , void(Derived::*)(Event const &) action, bool(Derived::*)(Event const &) guard>
template<class Derived , class BaseState = default_base_state>
template<typename T1 , class Event , void(Derived::*)(Event const &) action, bool(Derived::*)(Event const &) guard>
template<class Derived , class BaseState = default_base_state>
template<typename T1 , class Event , void(Derived::*)(Event const &) action, bool(Derived::*)(Event const &) guard>
template<class Derived , class BaseState = default_base_state>
template<typename T1 , class Event , void(Derived::*)(Event const &) action, bool(Derived::*)(Event const &) guard>
template<class FSM , class SourceState , class TargetState , class AllStates >
template<class Derived , class BaseState = default_base_state>
template<typename T1 , class Event , void(Derived::*)(Event const &) action, bool(Derived::*)(Event const &) guard>
template<class FSM , class SourceState , class TargetState , class AllStates >
The documentation for this struct was generated from the following file: