#include <state_machine_def.hpp>
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template<class FSM , class SourceState , class TargetState , class AllStates > |
static bool | guard_call (FSM &fsm, Event const &evt, SourceState &, TargetState &, AllStates &) |
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template<class Derived , class BaseState = default_base_state>
template<typename T1 , class Event , typename T2 , bool(Derived::*)(Event const &) guard>
template<class Derived , class BaseState = default_base_state>
template<typename T1 , class Event , typename T2 , bool(Derived::*)(Event const &) guard>
template<class Derived , class BaseState = default_base_state>
template<typename T1 , class Event , typename T2 , bool(Derived::*)(Event const &) guard>
template<class Derived , class BaseState = default_base_state>
template<typename T1 , class Event , typename T2 , bool(Derived::*)(Event const &) guard>
template<class Derived , class BaseState = default_base_state>
template<typename T1 , class Event , typename T2 , bool(Derived::*)(Event const &) guard>
template<class FSM , class SourceState , class TargetState , class AllStates >
The documentation for this struct was generated from the following file: