Transformation strategy to map from one to another Cartesian coordinate system.
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#include <map_transformer.hpp>
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template<typename B , typename D > |
| map_transformer (B const &box, D const &width, D const &height) |
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template<typename W , typename D > |
| map_transformer (W const &wx1, W const &wy1, W const &wx2, W const &wy2, D const &width, D const &height) |
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template<typename CalculationType, std::size_t Dimension1, std::size_t Dimension2, bool Mirror = false, bool SameScale = true>
class boost::geometry::strategy::transform::map_transformer< CalculationType, Dimension1, Dimension2, Mirror, SameScale >
Transformation strategy to map from one to another Cartesian coordinate system.
- Template Parameters
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Mirror | if true map is mirrored upside-down (in most cases pixels are from top to bottom, while map is from bottom to top) |
template<typename CalculationType , std::size_t Dimension1, std::size_t Dimension2, bool Mirror = false, bool SameScale = true>
template<typename B , typename D >
template<typename CalculationType , std::size_t Dimension1, std::size_t Dimension2, bool Mirror = false, bool SameScale = true>
template<typename W , typename D >
The documentation for this class was generated from the following file: