Let the buffer use straight sides along segments (the default) More...
#include <buffer_side_straight.hpp>
Static Public Member Functions | |
template<typename Point , typename OutputRange , typename DistanceStrategy > | |
static void | apply (Point const &input_p1, Point const &input_p2, strategy::buffer::buffer_side_selector side, DistanceStrategy const &distance, OutputRange &output_range) |
Let the buffer use straight sides along segments (the default)
This strategy can be used as SideStrategy for the buffer algorithm. It is currently the only provided strategy for this purpose
{ [heading Example] See the examples for other buffer strategies\, for example [link geometry.reference.strategies.strategy_buffer_join_round join_round] [heading See also]
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inlinestatic |